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Socoder -> In-Development -> AGameAWeek 2021

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Posted : Sunday, 27 June 2021, 18:11
steve_ancell
I'm liking what I see Jay!
Posted : Sunday, 01 August 2021, 16:41
Jayenkai

SmileBASIC - 4ZEED4WD

Roland's Chronological Imperative



View on YouTube

Pinching the look from the Amstrad CPC game Roland In Time, and the gameplay from Net Yaroze's Time Slip, here's a fun little puzzle/action game with some time crystals!

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Posted : Sunday, 01 August 2021, 21:33
ProHiScore

Posted : Monday, 02 August 2021, 02:47
Pakz
I like the graphics! I'm noticing more and more that good gfx attract attention. Simple rectangles and lines and ovals just don't seem to stimulate the mind

I was watching a retro stream where I noticed large shadows on sprites of buildings and such really made them look good. I have been experimenting with adding programmatically drawn ellipsoid shadows below sprites lately. Seems to make things come out right I think.


edit: Here is something I cooked up a while ago. Based on Dune 2 from the Sega Genesis.

There are those shadows I've drawn below the tanks using code.
Posted : Sunday, 08 August 2021, 12:39
Jayenkai

SmileBASIC - 45AXQ43D4

Entity Seven Delta



View on YouTube

In answer to the question "How out of ideas are you, Jay?" Here's a generic Space Invaders clone!

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Posted : Sunday, 22 August 2021, 16:15
Jayenkai

SmileBASIC - 44Z3E54QD

A Boatload of Balls



View on YouTube

Help Platdude break the targets!

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Posted : Sunday, 22 August 2021, 22:23
ProHiScore
Wow super nice! Jay
Posted : Monday, 30 August 2021, 07:32
Jayenkai

SmileBASIC - 444SEDX23

Crawly Crawly


View on YouTube

Desperately searching for ways for games to appear slightly different, and not exactly like the other 100 games I've done, this week I tackled an Isometric style.

... Pretty much the same damn game, though, if I'm honest.
Meh.

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Posted : Saturday, 04 September 2021, 17:10
Jayenkai

SmileBASIC - 4RNX88KV

Platdude's Minecart Challenge



View on YouTube

Earlier today, this was a long long long minecart ride with just stars to collect and holes to avoid.
The "End" of a track would rarely ever be seen, but to double check that it would stop and generate a new track, I shortened the track to 250 tiles, and added a "goal"
And then I reached the goal, and the cart's momentum slowed, and .. something... something felt.. GOOD...

So I played with the cart's momentum a bit, and then came the idea of having a boost at the end, so I fiddled with the collecting of the stars, and made that into the boost, and kept the length of the track down at 250 tiles..
And now it's WAY more fun than it was.
And all because I needed to check the ending.

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Posted : Saturday, 04 September 2021, 17:33
ProHiScore
Looks cool.
Posted : Monday, 13 September 2021, 06:01
Jayenkai

SmileBASIC - 428EE1M

Transporter Bugs



View on YouTube

A couple of days ago, Pakz retweeted someone's description of how a Doom-style 3D projection works.
Well, guess that had to be done, then..

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Posted : Monday, 13 September 2021, 20:09
ProHiScore
That's ridiculous, lol, I love it!
Posted : Wednesday, 15 September 2021, 10:18
steve_ancell
Loads 'a' splattered bugs!
Posted : Monday, 20 September 2021, 04:53
Jayenkai

SmileBASIC - 4Z2E4XV3

Kitten in a Barrel



View on YouTube

This game got stuck in GameDev Limbo for a good day or so, as I struggled to decide if I wanted it to be a "Falling in a barrel" game, or a "Dude with a gun makes his way down the tower" game.
In the end I opted for the barrel, because..
A ) The gunman would've been too similar to another game I made recently.
and
B ) My mind is in Monkey Ball hype mode!!

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Posted : Monday, 27 September 2021, 04:42
Jayenkai

SmileBASIC - 4N3383PPM

That Figures



View on YouTube

A simple little maths puzzle. Spin the crates so that all the row/column totals add up.
Nothing major, really, and if I'm honest, the graphical style seems to have made it a little difficult to "read".
... bah, humbug.

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Posted : Sunday, 03 October 2021, 06:01
Jayenkai

SmileBASIC - 4KAP3H394

Don't Break the Glass



View on YouTube

A few weeks ago, I tried my hand at a mini FPS.
This week, I've used my newfound Basic 3D skills to recreate a bit of the Amiga PD classic, Hyrdrozone, created by David Cruickshank.
I've stripped it down (mostly due to time constraints!) to just having the "dodge the walls" bit of the game.

Still, works well enough, right!?

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Posted : Sunday, 03 October 2021, 20:30
ProHiScore
It's a start. The music sounds cool.
Posted : Monday, 04 October 2021, 01:57
AndyH
Stay on target!

Looks great to me. Could you add collectables along the way?

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Andy H
8-bit games at hewco.uk
Cartoons at awful.ovine.net
Ovine at ovine.net
Posted : Monday, 04 October 2021, 04:07
Jayenkai
By Zone 3, you won't have time for pickups!!

https://twitter.com/treco_suginami/status/1444784448231251969

And the music is one of the defaults in SmileBASIC.

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Posted : Sunday, 10 October 2021, 13:09
Jayenkai

SmileBASIC - 454P4V3C4

Trilume



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I gone and done a Tetris clone..
Turned out harder to play than I thought, but .. With a little planning, you could probably get a decent score.

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Posted : Sunday, 17 October 2021, 15:07
Jayenkai

SmileBASIC - 4N33KY41P

Holo Clampett



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Clampett's stumbled into a nearby holodeck.
Can you push the button before time's up!

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Posted : Sunday, 24 October 2021, 06:48
Jayenkai

SmileBASIC - 4223428AE

Smooth-Like Putter



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Just a golf game..
Not bad for a day's work, but probably could've been better.
It'll do!!

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