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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|71|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Scrolling tiles

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Tue, 16 Apr 2024, 14:38
spinal
I'm struggling to decide if the glasses should match the sprite, or be more clear...




I think clear glasses....




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Tue, 16 Apr 2024, 18:24
Jayenkai
Hmm... I think I prefer the transparent lenses..
Wed, 17 Apr 2024, 01:16
therevillsgames
I thought they were safety glasses 😂
Wed, 17 Apr 2024, 01:28
cyangames
Very nicely made!
Wed, 17 Apr 2024, 03:37
steve_ancell
Clear glasses seem more natural looking on the character.
Wed, 17 Apr 2024, 11:54
spinal
Not sure at all about intersection of dialogue screens and such. I'll just try a bunch of stuff and see if anything works.

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Sat, 04 May 2024, 11:29
spinal
I dont suppose anyone can see why this is missing the last word in the string?



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Sat, 04 May 2024, 12:54
Jayenkai
Haven't read the code, and am basing things on what normally happens when I try to do a similar thing.. (which, coincidentally, I'm currently doing for Lyrics in VidGen!)
Once you're at the end of scanning for words, your current-word usually has the last word still waiting to get parsed, because you haven't reached a " " after it.
Either add an extra " " to the end of the string, so that it knows there's a last word there, or alternatively copy+paste your display code at the end of the loop, to flush out that final word.

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Sat, 04 May 2024, 15:16
spinal
Jay you absolute GENIUS!!

I forgot to flip(1) before waiting for the continue button!!!

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Sat, 11 May 2024, 03:40
spinal
I wish I had the motivation to sit down and work on this solid for a few hours, but checking the fridge and going and seein if my phone is finished charging seem more important to my brain

Anyway, I have no idea how to transition in and out of the dialogue scene, any suggestions?


View on YouTube

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Sat, 11 May 2024, 04:06
Jayenkai
I don't think you need one going in, from the menu, that seemed ok.
But between the game and the dialogue it is kinda jarring.
How about a simple fade-to-black.
Though, I don't think B3D can do that easily, can it?

Hmmm..
OK, how about "teeth"?
  --v


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Sat, 11 May 2024, 10:37
spinal
Here is something I tried on the arduboy a while back, using a set of 1bit dithered tiles...


View on YouTube

I think it works ok. Although I should work on the speed a little.

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Tue, 02 Jul 2024, 15:27
spinal
Well, that's more than a little frustrating!




I made sure to use character count to detect line breaks and still, for some reason, this happens!

The box is always 24 characters wide... something aint correct somewhere

|edit|

Well, this is just silly.



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Tue, 02 Jul 2024, 16:05
Jayenkai
Scaling is Fun!!!
Wed, 03 Jul 2024, 16:00
spinal
Argh!

> Reveal 🔎


I just can't see what I'm missing

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Wed, 03 Jul 2024, 16:48
Jayenkai
Is it..
1. Something to do with the fact that the text is misaligned, and starting at 3 instead of 1. You might be overrunning by a couple of characters because of that.
2. That the counter starts at 1, not 0. You might be overrunning by 1 character because of that.
3. That the "^" IS being detected, but that you're seeing the "^", where normally you wouldn't.. If that were a space, it wouldn't be an issue.

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Thu, 04 Jul 2024, 02:27
spinal
Oh, wait, I'm way over thinking this.

1. It's Blitz, I don't have a seperate render loop, so I don't need to be able to leave the function and return to it, I can just stay there until it's done.
2. I did a reasonable well working word wrapper for my watch that time...

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Tue, 29 Oct 2024, 10:04
spinal
I think I finally got that fade in-out working properly! I think I should make sure the random dialog is different from teh previous one though...




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Tue, 29 Oct 2024, 10:16
Jayenkai
Send an A.I. the text and see what comes out the other side!

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Tue, 29 Oct 2024, 10:39
spinal
I meant codewise like this...




I think there are enough sentences for now.

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Tue, 29 Oct 2024, 10:57
Jayenkai
Ah, ok, gotcha.
Use a bag system



Then go through Bag in order and you'll have a random one each time, but always different. Once you reach Bag(9), give it another shuffle, and go back to 0.

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Tue, 29 Oct 2024, 11:06
spinal
Oh, just like the deck-o-cards method. Why did I not think of that!

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