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Socoder -> Concept/Design -> What's A Good 3D Modeller

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Thu, 24 Aug 2023, 19:45
Jayenkai


OK, everything's roundy buttons with CSS Shadows all up the wazoo, now.

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Thu, 24 Aug 2023, 20:11
Kuron
Looks awesome.
Thu, 24 Aug 2023, 20:23
Jayenkai


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Thu, 24 Aug 2023, 20:25
Kuron
WOW!!
Fri, 25 Aug 2023, 02:26
cyangames
Happy to come up with a GUI / skin for that if you like Jay, although that looks rather nice to me, crikey, that's come on so quickly!

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Web / Game Dev, occasionally finishes off coding games also!
Fri, 25 Aug 2023, 03:33
Jayenkai
Yeah, I think I'm quite happy with how that turned out, given how I was half-asleep at 2 in the morning doing it

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Fri, 25 Aug 2023, 08:05
Jayenkai


Now handles Floor/Roof/Left Wall and Right Wall rotations, though it took a bucketload of free-dee-maffs to get those working right!!

.. And then rejigging a ton for the export functions!

Blender-Render within!
> Reveal 🔎

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Fri, 25 Aug 2023, 10:54
Kuron
Looks really amazing, and love the blender screenie.
Fri, 25 Aug 2023, 17:29
Jayenkai


STL Export is now working, and though I no longer have a 3D Printer to test it with, Cura is at least importing the exported STL and seems to be running through it as I'd expect.

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Sun, 27 Aug 2023, 04:58
Jayenkai
I still need to get a hang of Blender's lighting stuff. But here's this morning's Platdude Pixelart blown up in 3D PixelCubes!



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Tue, 29 Aug 2023, 16:13
Jayenkai


I'm getting the hang of Blender, now, I think.
Still utterly frustrated by the horrific anti-laptop mentality of the software, but I'm getting there..

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Tue, 29 Aug 2023, 16:21
Kuron
Really looking good! Blender is one of Dante's lost levels of hell that his editor cut out, but you are pushing through.
Tue, 05 Nov 2024, 04:28
Jayenkai
We're a year and a bit later, and if you've been keeping tabs on my daily platdude pixelart, you'll have noticed a decrease in my use of PixelCubes.
Not because I no longer like using it, but because I no longer like using Blender.
Blender is frustrating the bejesus out of me, with every update seemingly moving all my previously-learned shortcuts around, and the lack of Numpad and Mouse on the MacBook becoming more of an issue each time I try to use Blender..

Part of the reason I wrote Pixelcubes was to replace me having to use a 3D Modeller. Using the renderer at the end wasn't too hard, but modelling is NOT for me.
But now it seems the Renderer is no longer compatible with me either, so..

What's a coder to do?

.. Oh yeah, code it..


Directly out of PixelCubes, no editing, re-rendering, etc.

So over the past few days I've been trying to get a good Depth of Field function going in the WebGL/Three.js renderer, and I *think* it's looking ok, now..? Right!?!

Next up will be working on an interface to position lights and cameras a bit better than the current situation.

Ugh.. GUIs.. Nnngh...

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