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SoCoder -> Link Home -> Help/Tutorials


 
Teasy
Created : 01 June 2007
Edited : 10 August 2007

T-C's Blitz Tutorials

Guide for clueless and serious coders :)

https://www.bettiesart.com/tc/blitz/
This is my good 'ol Blitz tutorial site, specifically geared towards game development and clueless coders
Although it also contains more elaborate topics, it serves as a guiding light in the Blitz language, which can also serve as a base for programming in general.

Here's an index:
- Finding directions in game development
- Blitz full foundation tutorial
- Relative positioning in a game world
- Vectors and Sine waves
- Universal conversion
- Tilemap implementation
- The making of X-NON

 

Comments


Saturday, 02 June 2007, 18:08
HoboBen
Hey man

I was wondering if you'd tried or heard of Cobra. It finally arrived

As it's so new, there's understandably a shortage of tutorials, and perhaps you can use your tutorial writing experience to fill this gap

Hey, what's this X-NON? Any screenshots?

Cheers.
Saturday, 02 June 2007, 18:38
power mousey
any news, hobo

about the arrival or
the prophetic utterings of the First Coming
of Cobra 3d.

My prophetic Sixth and Seventh senses tell me:

Basic will go Nuclear very soon.



cheers
Sunday, 03 June 2007, 13:05
mole
Wow! Very good!

I looked at the tilemap one and thought it was great, although it doesn't cover having the tile map bigger than the screen, although to achieve this would it involve using knowledge from the relative positioning tutorials as well?

I'm so tired, excuse the question if its stupid


The layout and explanations are very good!
Tuesday, 05 June 2007, 08:54
Teasy
Hi HoboBen

Yes, I've seen Cobra, but I don't like it as much as Blitz
My favorite language would be where you don't write code, but only english instead (or dutch lol).
I do know Pascal and Delphi which Cobra resembles, but I prefer sticking with Blitz -- it is my new home

About X-NON; here's a screenie for ya
It's a split-screen game, but I don't want to release it until the tutorial is done, which, in fact, I've been playing with again the last few days.
Tuesday, 05 June 2007, 08:58
Teasy
Thanks, mole!

Yes, the relative positioning thingies are intended to help the programmer's orientation and awareness of relations between variables
It's not that difficult though. The only things you'd have to add in the tilemap program is offset variables for the view position (like a camera).
Wednesday, 06 June 2007, 13:26
Teasy
Ah, mole: the bottom of that Tilemap page says exactly what you are referring to
There is a part in X-NON combining those, though.
But in all honesty, camera offset + object offset does not seem very difficult to me