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Socoder -> Off Topic -> Steve Gets Back to Coding - Part Two

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Wed, 05 May 2021, 17:15
steve_ancell
Still not given up. Sitting here at the computer doing some coding while listening to some 80s and 90s rave and trance while getting hammered on bitter.
Wed, 05 May 2021, 17:15
steve_ancell
What is gonna arise from this code-a-thon is anyones guess, it may be something good or it could be total crap or complete failure, who noze!!!
Wed, 05 May 2021, 19:04
steve_ancell
So far managed to get a basic animated compound sprite thing going on. Might go for a simple game to begin with, something along the lines of Sokoban or Sensitive or some sort of sliding puzzler. Need to give my brain's engine a good rev to get it up to temperature if you know what I mean.

Gonna have a couple of hours sleep then see what gives after that.
Thu, 06 May 2021, 00:10
cyangames
Glad to hear it's starting up again
Thu, 06 May 2021, 00:24
rockford
Sokoban is a really good first (return to coding) game tbh.

Keep it up.
Thu, 06 May 2021, 06:26
steve_ancell
Ding-Ding Round Two!!!
Wed, 09 Jun 2021, 02:27
steve_ancell
I've just coded a level editor, what am I up to I wonder!...


Wed, 09 Jun 2021, 02:57
Jayenkai
Snake with a goal?!
Wed, 09 Jun 2021, 04:33
steve_ancell
Not quite but sort of. Think along the lines of X-Scape but I intend on putting a few extras in there.
Wed, 09 Jun 2021, 05:28
Jayenkai
Good luck!!
Wed, 09 Jun 2021, 08:52
steve_ancell
Cheers
Tue, 15 Jun 2021, 16:43
steve_ancell
Got a basic engine going so far but nowhere near finished by any means, in the meantime here be some linkage! 2021/24/UnNamedGame (.zip)
Tue, 15 Jun 2021, 16:46
steve_ancell
Forgot to mention, press SPACE to start it.
Tue, 15 Jun 2021, 16:55
steve_ancell
I think I may have to make the levels smaller in size and the tiles bigger. I'll decide if that's the case once I start replacing the placeholder images.
Tue, 15 Jun 2021, 18:22
steve_ancell
Just tried making the tiles bigger and it looks OK, still craploads of bugz though.
Wed, 16 Jun 2021, 02:59
Jayenkai
Seems to work fine.
I've tried numerous times to make generators for games like that, but they always end up with blindingly obvious paths.
If you're designing them by hand, though, I reckon you'll end up with some nicely fiendish levels.
Good luck

-=-=-
''Load, Next List!''
Wed, 16 Jun 2021, 06:34
steve_ancell
Cheers mate.
Fri, 18 Jun 2021, 00:01
steve_ancell
Slowly getting there. 2021/24/UnNamedGame (.zip)
Fri, 18 Jun 2021, 05:00
cyangames
Ace, will download it and give it a go tonight after work

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Fri, 18 Jun 2021, 08:16
rockford
It's working nicely. Gave it a quick play upto level 3. I've played something similar before and my B'lox! game was similar, in that you had to move items onto specific coloured pads (boxes kept moving until they hit a wall or another box).


Fri, 18 Jun 2021, 09:47
AndyH
Nice. Was able to completed, some levels are definately easier than others.

-=-=-
Andy H
8-bit games at www.hewco.uk
Cartoons at awful.ovine.net
Ovine at ovine.net
Fri, 18 Jun 2021, 10:01
steve_ancell
Currently thinking about what other features I can crowbar in there, I've also hammered in some code to take care of the infinite wrap around loop.
Sun, 20 Jun 2021, 07:08
steve_ancell
Another update, more stable now. Will be designing more levels and adding more features soon.

2021/24/UnNamedGame (.zip)
Sun, 20 Jun 2021, 09:16
Jayenkai
Kewlykewly!!

Working great so far.
Sun, 20 Jun 2021, 17:43
steve_ancell
Thanks mate, feedback means a lot to me.
Mon, 21 Jun 2021, 12:19
cyangames
Nice lil set of levels in there so far, me likey!
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