-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|379|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




HoboBen

Command Prompt Here

20th November 2017

I know right! You can shift right click the folder you are in to do it, but ONLY if there aren't enough files to fill the window so that there is space to do it in. Typing CMD is gonna be way easier so thanks haha


HoboBen

Command Prompt Here

20th November 2017

IIRC you can Shift+Right Click a folder to get more options (like ''open command window here'') from Windows 7. Everyone probably knows that one though!


HoboBen

AGAWFrame

16th November 2017

Some OpenGL tips that might be helpful.
1. Textures
The huge texture thing is a super common optimisation. OpenGL will take 8192x8192 textures with no sweat, and prefers it to switching between textures (which is SLOW!!!). I doubt there's a machine l*snip*


HoboBen

std::string

13th November 2017

I know you're probably all settled with your framework now buuuuuutttt
OpenAL and GLFW3 both work with plain C, minus the plus plus bit! Much simpler!


HoboBen

AGAWFrame

11th November 2017

Flawless!!!
Sounds, fullscreen, all of it.
[code]
Jay's Magical Benchmark
-=-=-=-
Practically nothing took 5023
Added Blend Modes took 5024
Oodles of Sprites took 5021
Oodles of Alt-Blended Sprites took 5025
Boatloads of Sprites took 5019
An *snip*


HoboBen

AGAWFrame

11th November 2017

Okay this works for Debian and as Ubuntu is based on Debian it *should* work.
This will let you compile 32-bit versions as well from the same 64-bit OS
[code]
# Enable 32-bit support
sudo dpkg --add-architecture i386
sudo apt-get update
# Get 32-bit *snip*


HoboBen

AGAWFrame

11th November 2017

Ahhh I'm on my mobile so I can't explain properly :shrugs: but honestly it's easy! What are the commands you are using to compile now?


HoboBen

AGAWFrame

11th November 2017

You can compile *for* 32 bit Linux pretty easily on Debian and Ubuntu. Look up enabling multiarch. Then you install 32 bit dependencies like ''apt-get install something:386'' and compile with ''gcc -m32''


HoboBen

AGAWFrame

11th November 2017

On laptop ''Debian GNU/Linux 8 (jessie)'' (the last-but-one stable)
I had to first do `sudo apt-get install libglfw3` to fix the first error, then I got this error:
./AGAWGame: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21&#39*snip*


HoboBen

AGAWFrame

4th November 2017

Worked fine Windows 7 except
> Holding the left key should clear out Sound 1, free the memory, then instantly reload sound 1.
> Hitting Z after hitting Left should result in the same thing!
> Holding Z and Left together should sound a bit glitc*snip*


HoboBen

AGAWFrame

2nd November 2017

If its a ''fake 3D effect in 2D perspective'' it looks to me like the texture UV coordinates are off?


HoboBen

TP - Try Pinging

25th October 2017

Had problems with a TP link wireless extender dropping out ALL the time. 100 % fixed by pinging the router every second in a loop. Why doesnt it do that by default?!?!


HoboBen

cross-platform stuff is harddd

25th October 2017

I still have to support 32 bit windows because the wine64 package is out of date and the wine-development package is 32 bit and building it from source is a paaaaaaain


HoboBen

cross-platform stuff is harddd

25th October 2017

sigh, the perfect combination of Linux bugs today. A bug is fine, except there's a bug in the fix. soooo. Who needs to support 32 bit Linux these days anyway righttt?


HoboBen

AGAWFrame

24th October 2017

Mingw is pretty fab though. I have it on Linux so I can cross compile Windows programs and it works really well!


HoboBen

AGAWFrame

23rd October 2017

a few times I've been tempted to peek into Android dev
...
no. nope. nope. no thanks. nooope
How are you finding emscripten though? I did experiment with basic javascript + webgl but everything was really annoying. How much do you have to do differe*snip*


HoboBen

AGAWFrame

20th October 2017

https://www.digitalmars.com/ctg/ctgCompilingCode.html#options
The options here about warnings / strict function prototypes might be helpful!


HoboBen

Advent Plans 2017

4th October 2017

Its. October.


HoboBen

Star Trek Discovery

25th September 2017

I like it! Had to get netflix tho :o


HoboBen

Elite : Disasterous

24th September 2017

Omg I played it for a while on PC and all I could do was fly into a sun.
I managed to land on a space station *once*.
Then promptly flew into another sun.
Its no better with a mouse and keyboard!


HoboBen

Server Stress!!

20th September 2017

Is that server stress graph the code rewrite or just being too popular? :p


HoboBen

Blitz3d - Grayscale to texture map

20th September 2017

Oh! I think you can do this with texture blending, for at least two textures? Unfortunately the Blitz3D documentation isn't online any more. But look at the texture blend modes like add and multiply, you might be able to get something working that way?


HoboBen

Blitz3d - Grayscale to texture map

20th September 2017

Hi Moon, welcome :)
As you haven't had a reply so far, do you think maybe you could explain a bit more about what you are trying to do? Maybe a really simple picture of what the result might look like?


HoboBen

Everspace

19th September 2017

It's really good. Have you played FTL? (that 2D spaceship game). It's like that, except 3D. You do multiple runs and unlock things and You. Will. Die. I have to play on Easy - the longest I survived on Normal was 1 minute 5 seconds!


HoboBen

Everspace

18th September 2017

So Everspace (25 % off on Gog!) is a well good game. Easy to play, slick controls, pretty graphics, replayability, lots of fun!

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