-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|410|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pakz

Random Bag

16th July 2019

Get more predictable numbers


Jayenkai

Monkey -> Android

8th July 2019

[code] Public Global MenuSet:String[]=["Easy","Easiest mode\nNice and Easy.",
"Normal","Just right!\nTough, but not hard.",
"Hard","Maybe TOO hard!\nIf you like it like that"]
<snip>


Jayenkai

What Have You Done - June 2019

26th June 2019

Ups

What did you get done this Month?
  • Continued Shoebox of Games
  • Started Browsercade
  • Made more Foldapuz
  • Created some PetitSwitch games.

    Did everything turn out as planned?
    I didn't plan this.
    I'm current<snip>


  • Pakz

    Rivers on a top down map.

    30th May 2019

    Create 2d Rivers


    Jayenkai

    What Have You Done - April 2019

    24th April 2019

    Ups

    What did you get done this Month?
  • Shoebox of Games
  • Mostly coped with a day out.

    Did everything turn out as planned?
    No, the day out was almost a complete disaster when my head decided to crap out, midway, and I colla<snip>


  • Jayenkai

    JNKsg Template

    8th April 2019

    You can download the template here.
    socoder.net/uploads/1/JNKsg_template.zip

    A while back I created this little "app" to generate sprites using simple Javascript.

    Every <snip>


    Pakz

    Additive random line Texture

    6th April 2019

    Create a greyscale stone like texture


    steve_ancell

    Hacking the 74HC595 shift register.

    31st March 2019

    The 74HC595 is quite a handy chip for expanding the amount of outputs from a microcontroller, and can also be used to drive 7-segment number displays. This chip takes an 8-Bit binary stream and then outputs in parallel to the eight output pins. The 74HC165<snip>


    Jayenkai

    Taking a Longer Path

    21st March 2019

    Made a brute-force thing..

    [code] Graphics 512,512,0,2
    SetBuffer BackBuffer()

    Global GridW=16
    Global GridH=16
    Global zx=512/GridW
    Global zy=512/GridH

    Global PlayerX,PlayerY,TargetX,TargetY,PathLength,Threshold

    Dim grid(GridW,GridH)
    Dim pa<snip>


    spinal

    Taking a Longer Path

    21st March 2019

    I was thinking something along these lines...

    [code] Graphics 320,12,32,2

    time1=MilliSecs()
    a0=0:a1=0:a2=0:a3=0:a4=0:a5=0:a6=0:a7=0:a8=0:a9=0
    fileout=WriteFile("moves.txt")

    While a9<>3
    a0=a0+1
    If a0=4 Then a0=0:a1=a1+1
    If a1=<snip>


    spinal

    Amiga Mouse

    19th March 2019

    All, but the original 500 mouse looked better and with those flat sides, would be easy to glue things to :-p

    The Amiga mouse just passes all of the raw inputs directly to the computer for processing. It's really very similar to the 8-bit world of in<snip>


    Jayenkai

    What Have You Done - February 2019

    27th February 2019

    Ups

    What did you get done this Month?
  • Started a Javascript board/card game engine
  • Baked a cake
  • Not much else, if I'm honest..

    Did everything turn out as planned?
    I guess it did. I'd've preferred a couple<snip>


  • spinal

    Making Universal Tools

    3rd February 2019

    Finished (enough for now) converter...

    Will take an 8bit mono wav as input and turn it into an array that includes the samplerate and size.

    [code]
    <html>
    <title>Wav to Pokitto</title>
    <style type="text/css">
    <snip>


    spinal

    Making Universal Tools

    2nd February 2019

    Here's a start, removed the output file for now, stuck in a txt box. I think it should do the job just right!


    [code]
    <html>
    <style type="text/css">
    body {background:#BB9977; color:#000000; font-family: "Helvetica<snip>


    Jayenkai

    Making Universal Tools

    2nd February 2019

    Convert a file using the browser


    rychan

    What Have You Done? - January 2019

    29th January 2019

    Apologies for posting this a little early but I felt the motivation to get this on here tonight for some reason

    Ups

    What did you get done in January 2019?
  • Coded up the majority of a stock control system for work in .NET, works pr<snip>


  • shroom_monk

    *gfx++

    28th January 2019

    C++ operator precedence is well-defined, not compiler specific. See here: en.cppreference.com/w/cpp/language/operator_precedence. Though Jay's advice is still wise: it is often better for write your code more explicitly even if it(3)<snip>


    spinal

    *gfx++

    28th January 2019

    The odd thing I found with the above code, was that that was the only part of the function that seemed to break.

    [code] void twoBitTile(int x1, int y1, const uint8_t *gfx){

    int8_t wide = *gfx; // first byte is width
    *gfx++;
    int8_t high = <snip>


    spinal

    *gfx++

    27th January 2019

    So, why does this


    work, but this
    [code] int8_t wide = *gfx++; // first byte is width
    int8_t high<snip>


    Pakz

    Bitwise technique

    23rd January 2019

    Id System for neighbouring tiles


    Pakz

    Maps or oilish paintings

    21st January 2019

    Smearing a additive brush


    Pakz

    Pixel Art Pine Tree(s)

    21st January 2019

    Generate sheets of pine trees(xmas?)


    Jayenkai

    What Have You Done - 2018

    29th December 2018

    Ups

    What did you get done in 2018?
  • The 2018 Framework
  • Foldapuz
  • Online Sprite Generator
  • A few games..

    Did everything turn out as planned?
    The framework seems to be running ok, and I even finally (over the past cou<snip>


  • Jayenkai

    Emscripten - Saving Data

    23rd December 2018

    *Saving an array of data, integers, binary, bytes, etc, into a single string, and storing it in localStorage, for the purpose of saving highscores, scores, progress, scoreboards, etc.*

    This has NOT been an easy task!
    I'm sure there's &qu<snip>


    spinal

    point between 2 numbers?

    10th December 2018

    [code] float spd = (POK_AUD_FREQ / sampleRates[channel]);
    snd[channel].speed = (speed/spd); // recalculated above


    // Default method, fast but awful.
    ss[s] = snd[s].currentSound[(snd[s].soundPoint*snd[s].s<snip>

    More - Older Posts