-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|164|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

A Pong for All Systems

11th May 2010
I've had this idea in mind for AGES, but haven't ever gotten around to it.
Since everyone seems to be in a helpful mood lately, here's your chance to help out with something.
[hr]
A Pong for All Systems is an effort to make the same game of pong, using *snip*


cthug

DOS Assembly Introduction

18th February 2010 PHP, Amstrad CPC
A basic introduction in DOS assembly


Scherererer

Storing Signed Integers

6th January 2010
An Explanation of 2's Complement


Jayenkai

Quick Grassy Platforms

18th November 2009
A super quick method to give your platforms a little more depth.


Cower

Pushing BMax objects onto the Lua stack

15th November 2009 Blitz Max
Covers pushing BlitzMax objects onto the Lua stack by boxing them in a finalizable userdata object


cthug

RLE (Run Length Encoding) compression

8th August 2009 Monkey, Cross Platform
A simple way of compressing data


Jayenkai

Powerbars

29th July 2009
What they are, and how they work.


Scherererer

Calculus::Derivatives

20th July 2009
The Basics of Derivatives in Calculus


Jayenkai

MidletPascal : Cookie : Tic-Tac-Toe part three

13th May 2009 D
AI!


Jayenkai

MidletPascal : Cookie : Tic-Tac-Toe part two

10th May 2009 D
Made for my Cookie : It's good enough for me


Jayenkai

MidletPascal : Cookie : Tic-Tac-Toe part one

10th May 2009 D
Made for my Cookie : It's good enough for me


Jayenkai

MidletPascal : Cookie : Loading Images

10th May 2009 D
Made for my cookie : It's good enough for me.


Jayenkai

MidletPascal Jumpstart

5th May 2009 D, Windows
1. Initially written for an ''LG Cookie KP500'' forum, so very Cookie specific things ahead! (That's my phone!!)
2. Thanks, thanks, and thanks again to Pio for having pointed out MidletPascal.
..
Less Java = Happier Jay!!
----
Right, let's all*snip*


Scherererer

Logic (part 3)

22nd February 2009
Part of the Series on Discrete Structures


Scherererer

Logic (part 2)

31st January 2009
Part of the Series on Discrete Structures


Scherererer

Logic (part 1)

29th January 2009
Part of the Series on Discrete Structures


Jayenkai

Left-Right Slider Puzzle

13th January 2009 Blitz, Windows
A great big explaination of a game!


Jayenkai

Half an Hour, Flash/haXe Jumpstart

27th August 2008 FastBasic
Make things in code, that run in flash!


Jayenkai

Online Highscores

22nd August 2008
How they work, and how to work them.


Phoenix

Dynamic Memory in C

10th July 2008 Basic
Explanation of the cryptic malloc()


HoboBen

The Best Optimizer is between Your Ears

16th May 2008
Are you writing fast slow code?


HoboBen

PHP Tips and Tricks

10th February 2008 FastBasic, Linux
Some you knew, some you didn't, and some that you can't quite imagine have any purpose whatsoever!


Toaster

Bump Mapping

9th February 2008 Blitz, Windows
Bump Mapping in Blitz3D


Scherererer

C# Tips and Tricks

8th February 2008 C/C++
Tricks You Might Have Never Heard Of


spinal

Neoflash R6 Gold

25th January 2008 Cross Platform
The newest flash card for Nintendo DS

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