-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|365|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Eikon

EikOS

30th April 2024

Retro OS game launcher


Eikon

Bubble Bobble RPG

12th April 2024

NES Remake


Eikon

Win11Arm

4th January 2024

I bet if you put
Framework BRL.GLMax2D
or
Framework BRL.D3D9Max2D
at the top depending, and maybe Import a module or two, you might see the same font issues. That's the only thing different I'm doing that I can think of. When it's includi*snip*


Eikon

Win11Arm

1st December 2023

That's strange, I did confirm that the font was working in program after renaming it, but I do remember the font renaming issue from way back now.
Let's see how the edit undo font does
(Linkage)
(Image.png)


Eikon

Win11Arm

30th November 2023

That is wild, never would've figured the font loading would affect all that. I've recompiled a Joust X EXE using your fix to test, just overwrite after unzipping v1.2
(Linkage)
Fix (Linkage)
* Edit: Reuploaded, had to Import BRL.FreeTypeFont *snip*


Eikon

Win11Arm

29th November 2023

I know you've had some issues running my recent games that use the GLMax2D graphics driver. BlitzMax [ng] docs mention that it supports four graphics drivers GLGraphics, GLMax2D, D3D7, and D3D9, but I could only get GLMax2D and D3D9 to work on my Windo*snip*


Eikon

Demon Attack X

27th November 2023

Demon Attack X is a remake of the TRS-80, Tandy Color Computer game that was published by IMAGIC in 1982. There were numerous ports based off the original Atari release, but I always found this version to be the best due to the unique graphics and the amaz*snip*


Eikon

Little Nemo X

16th October 2023

Little Nemo X is a remake of EikSoft's original game, Little Nemo's Nightmare which was released in August of 2014. The game combines two NES classics, Little Nemo: The Dream Master and the lesser known game Monster Party, to add a horror themed tw*snip*


Eikon

Joust X

5th September 2023

EikSoft's first game release in nine years is finally here, full source code included! Joust X is a remake of the NES version of Joust that was released in 1988, which is itself a port of the original Williams arcade game released in 1982. The graphic*snip*


Eikon

Blitz scroll wheel fix

26th December 2022

I know this is a long shot, but does anyone remember a utility that would fix the scroll wheel not working within Blitz2D/3D IDE on an older OS? This is from way back, like around 15-20 years ago. I am building a retro Windows 98SE PC for my son and got Bl*snip*


Eikon

2D Framework with FPS lock

8th December 2022

A good starting point for any 2D game with a text scroller and particle effects. Define your target FPS so your game runs the same speed on all systems. Also features space bar to pause rendering and long system uptime MilliSecs() rollover fix


Eikon

Little Nemo's Nightmare

29th August 2014

Classic NES style platformer


Eikon

Sexy Unicorn Attack: Rico Suave Edition

22nd December 2010

A magical game


Eikon

Nintendo 3DS

7th April 2010

Kinda off-topic, but it will be interesting to see how Metroid: Other M controls on the Wii with the d-pad in 3D.


Eikon

#225 - The Halloween Challenge

3rd November 2009

lol, too scary for you, Afro?


Eikon

#225 - The Halloween Challenge

3rd November 2009

I did a simple simulation of the silver shamrock commercial from the movie Halloween 3. It probably won't make much sense unless you've seen the movie.
www.youtube.com
www.eiksoft.com


Eikon

Write : Background Swirls

2nd October 2009

[code]
AppTitle "Unravel"
Graphics 640, 480, 16, 2
SetBuffer BackBuffer()
Type Obj
Field X#, Y#, R#, A#, C, S#
End Type
A = 0: R = 0: C = 250: S# = 150
For i = 1 To 150
o.Obj = New Obj
o\\X = 260: o\\Y = 200: o\\R = R: o\\A = A: o\\C = C: o\\S = S: *snip*


Eikon

Wii update bricks consoles...

2nd October 2009

That's what they get for specifically targeting homebrew, maybe they'll learn their lesson this time. The 'update' contains absolutely nothing in the way of features or improvements, it's a complete waste of time. Surely Nintendo has more important things *snip*


Eikon

#220 - The Pac Challenge

29th September 2009

My entry, Ms. Smac-Man
(Image.png)
(Linkage)


Eikon

#220 - The Pac Challenge

24th September 2009

I'm planning on entering this one


Eikon

Write : Main Menu

22nd September 2009

[code]
Graphics 640, 480, 16, 2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
Dim menuR(9), menuA#(9), menuS$(9), menuW#(9)
For i = 0 To 8
menuR(i) = Rand(150, 200)
menuA(i) = i * 40
menuS$(i) = "Menu Option " + Str(i + 1)
Next
Local tmpO#
Local*snip*


Eikon

Make : Weather Effects

14th September 2009

Hail effect
[code]
AppTitle "Hail"
Graphics 640, 480, 16, 2
SeedRnd MilliSecs()
Type Obj
Field X#, Y#, ID, D#
End Type
Global wind# = 0, windD = Rand(0, 1)
Global imgBack = CreateImage(640, 440)
SetBuffer ImageBuffer(imgBack)
tmpC1 = 0: tmpC2 =*snip*


Eikon

#214 - The Tetris Challenge

19th August 2009

It's late and it's unfinished, but it's better than nothing I suppose.
Pumtris
(Image.jpg)
www.eiksoft.com


Eikon

Recipes!!!

7th July 2009

Smoke on the oyster, fire on a pringle
1 tin of smoked oysters
1 bottle of your favorite hot sauce
1 can of pringles, any flavor
Put oyster on top of pringle, add hot sauce, enjoy.


Eikon

Michael Jackson.. RIP

26th June 2009

One of my favorite musicians as a kid. I put on his best hits last night, still can't believe he's gone. R.I.P.

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