-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|84|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




JL235

PHP Error

7th July 2012 Flash, Cross Platform
Better error reporting in PHP


Cower

JONK

23rd April 2010 Blitz Max, Cross Platform
Event-driven JSON parser module for BlitzMax


Cower

BufferedGLMax2D

23rd April 2010 Blitz Max, Cross Platform
An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering).


Jayenkai

Jay's BMax Framework

23rd February 2010 Blitz Max, Cross Platform
Scream as you look into my code!

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