-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|498|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



shroom_monk

Taking a Longer Path

23rd March 2019

I'd also vote for brute-forcing it. The requirement for an exact path length makes using any of the usual pathfinding algorithms unhelpful, but the lack of fixed destination writes them out entirely!

With 10 moves your search space should be small e<snip>


shroom_monk

Happy Birthday, Jayenkai

23rd February 2019

Happy Birthday Jay! Have a great day.


shroom_monk

*gfx++

28th January 2019

C++ operator precedence is well-defined, not compiler specific. See here: en.cppreference.com/w/cpp/language/operator_precedence. Though Jay's advice is still wise: it is often better for write your code more explicitly even if it(3)<snip>


shroom_monk

What Have You Done - 2018

2nd January 2019

Ups

What did you get done in 2018?
  • Work continued to be fun and productive.
  • A whole bunch of roleplaying stuff... together with my girlfriend we ran an online forum-based freeform RPG for three months for a few dozen friends, which<snip>


  • shroom_monk

    Happy New Year - 2018/19

    2nd January 2019

    A slightly belated Happy New Year to you all.


    shroom_monk

    Merry Xmas - 2018

    25th December 2018

    Merry Christmas everyone.


    shroom_monk

    Advent of Creativity - 2018

    24th December 2018

    Day 24: It's Christmas Eve, so here's a chimney ready and waiting for Santa to visit.

    > Reveal 🔎

    Well, this has been a fun creative adventure, and a nice excuse to learn a<snip>


    shroom_monk

    Advent of Creativity - 2018

    23rd December 2018

    Day 23: Here's (an attempt at) a bell.

    > Reveal 🔎


    shroom_monk

    Advent of Creativity - 2018

    23rd December 2018

    Jayenkai Is that one large texture, with opened areas, or is each one its own little texture!?


    I UV-unwrapped the whole mesh so it's one large texture. That's what ended up taking most of the time, because I decided I wanted to tr<snip>


    shroom_monk

    Advent of Creativity - 2018

    22nd December 2018

    Thanks Jay. Everything is a mess of half-unpacked stuff and half-re-assembled furniture right now, but perhaps there shall be a picture or two once things are more assembled.

    Day 22: As we near the end of our advent of creativity, here's an adven<snip>


    shroom_monk

    Advent of Creativity - 2018

    21st December 2018

    Those are some lovely creatures Jay. I do enjoy the various things your sprite generator can now make.

    We've now moved all our stuff over, and I've found a spare half an hour to throw something together. But then it took me a while to figure <snip>


    shroom_monk

    Advent of Creativity - 2018

    20th December 2018

    Sadly nothing from me tonight, as I've been doing allllll the furniture moving that didn't happen on Sunday due to illness. About to take the last van load now! Hopefully regular service will resume tomorrow.


    shroom_monk

    Advent of Creativity - 2018

    19th December 2018

    Day 19: Another short on time evening, so here's a real quick, 20 minute christmas cracker.

    > Reveal 🔎


    shroom_monk

    Advent of Creativity - 2018

    18th December 2018

    I definitely feel you there rychan. There's never enough time in a day!

    I've only had about 20 minutes spare today, so I tried to figure out how to make my bauble look more reflective. After a bit of fiddling with the Blender Cycles material set<snip>


    shroom_monk

    Advent of Creativity - 2018

    17th December 2018

    Day 17: A very quickly put together bauble. I was hoping to have time to figure out how to make it all shiny and reflective in the Cycles renderer, but alas ran out of time. Perhaps that's tomorrow's task!

    > Reveal 🔎

    shroom_monk

    Advent of Creativity - 2018

    16th December 2018

    Today, I was meant to be pushed for time because I was supposed to be moving furniture to my new place. Instead, I spent most of the day being rather sick, and was pushed for time because of that instead!

    I almost decided to make a 'festive' <snip>


    shroom_monk

    Advent of Creativity - 2018

    15th December 2018

    Cycles is the name of Blender's photorealistic rendering engine. AFAICT it uses raytracing, physically based rendering, etc in order to achieve a more realistic render than the default, simple renderer. Though I've not actually investigated it in d<snip>


    shroom_monk

    Advent of Creativity - 2018

    13th December 2018

    Day 14: Since I definitely won't have time tomorrow evening, I've done #14 in the early hours instead. Decided to make a mug, because that's vaguely winter-related. As well as being another chance to try out the bevel tool - and then realisi<snip>


    shroom_monk

    Advent of Creativity - 2018

    13th December 2018

    I'm coping alright... although not having a lot of time these last few days! Turns out internet was plentiful on holiday and I had plenty of downtime to make a robot in many stages, but now I'm back at work (and with plenty of other stuff going on <snip>


    shroom_monk

    Advent of Creativity - 2018

    12th December 2018

    Day 12: Fiiiive goooollldd rinnnnggssss!

    i.e. Make a torus, slap a gold material on it, duplicate it a bunch - quick and easy! But in an attempt to at least be a bit creative, I also bunged in a shiny wooden floor to reflect the rings a bit, and made ev<snip>


    shroom_monk

    Advent of Creativity - 2018

    12th December 2018

    Only just got home after a day of many things. So the question is, what can Shroom throw together in 25 minutes...


    shroom_monk

    Advent of Creativity - 2018

    11th December 2018

    Day 11: Continuing the sweet theme, here's an attempt at a chocolate. Didn't have a lot of time for this one, but still wanted to try something new: having modelled the basic shape and fiddled around for a bit trying to come up with a vaguely choco<snip>


    shroom_monk

    Advent of Creativity - 2018

    10th December 2018

    Rounded ends were achieved simply by using Blender's 'bevel' function on the flat ends of the cylinder, which nicely rounds off edges. Looks nice, but simple to pull off.


    shroom_monk

    Advent of Creativity - 2018

    10th December 2018

    Day 10: After my robot adventure, time for something new. Here's a nice and simple candy cane.

    > Reveal 🔎


    shroom_monk

    Advent of Creativity - 2018

    9th December 2018

    Day 9: Animation!

    > Reveal 🔎

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