-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|542|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



shroom_monk

How to achieve this background terrain effect

11th April 2021

It's hard to tell from the trailer and screenshots, but do you know how much of it is procedurally generated, and to what granularity? The website says ''roam hand-painted towns and procedurally generated countryside'', which to me implies that*snip*


shroom_monk

RPN Enbafflement

11th April 2021

I've taken a stab at this, but either I'm missing something or I think I've identified a few issues with the problem as stated.

Firstly, to be truly RPN I think that all functions need to be treated like operators. So
[code]Sin(x/8)[/code] *snip*


shroom_monk

Happy New Year

1st January 2021

Happy New Year! :)


shroom_monk

Merry Xmas 2020

25th December 2020

Merry Christmas everyone! :)


shroom_monk

Advent of Creativity 3

24th December 2020

Here we are at the end! I may have gone slightly overboard for Day 24...

My plan was to make a stadium as my final main building, to fill in a big gap in the middle. Added some paths to connect it up, and here it is:

[spoiler][thumb]https://socoder.n*snip*


shroom_monk

Advent of Creativity 3

23rd December 2020

Mmm, that's a nice chill tune! :)


shroom_monk

Advent of Creativity 3

23rd December 2020

Going into Day 23, my plan was to make a simple building with a long footprint (rather than the square footprint most of my stuff has had so far) that I could make a few duplicates of to fill out some of the remaining space. In the end though, the building*snip*


shroom_monk

Advent of Creativity 3

22nd December 2020

Day 22: More layout work, using the new short building from yesterday. Adjusted its height in a few places since it's such a simple building and that's an easy way to add a bit more variation. Also quickly made a 'half-length' piece of stra*snip*


shroom_monk

Advent of Creativity 3

21st December 2020

Day 21: some straightforward and intentionally fairly bland shorter buildings to use as filler for some of the remaining space. Shorter because I realised all my existing buildings are roughly the same height, and some variation is needed! To stop things *snip*


shroom_monk

Advent of Creativity 3

20th December 2020

Day 20: I felt like I needed some kind of central plaza type thing, and then ended up making a whole building under it. In my mind this is some kind of shopping centre with a rooftop plaza, though there isn't really anything that signifies that externa*snip*


shroom_monk

Advent of Creativity 3

19th December 2020

I was definitely aiming for that space-tropey landing pad arrangement vibe. :) (I really should try NMS again some day... played it a little in its early days but it sounds like it's much better now!)

Day 19: made support pillars for the landing pad*snip*


shroom_monk

Advent of Creativity 3

18th December 2020

I'd hoped to finish the spaceport today, but haven't quite got there yet. Making connecting bits for paths for the exterior landing pads ended up being way more fiddly and time-consuming than I'd anticipated due to all the variations in how man*snip*


shroom_monk

Advent of Creativity 3

17th December 2020

For my next building, I've decided the city needs some kind of spaceport type thing. This one'll need a couple of days to figure out all the details I want. Firstly, for Day 17, the overall shape of a main hangar building, and the start of a extern*snip*


shroom_monk

Advent of Creativity 3

16th December 2020

Ooh, nice tune! :)

And I think a giant monster of any sort is somewhat beyond my current capabilities... :P

Fleshed out another corner of the layout for Day 16, which included extending the monorail around the city. At this point I think I've don*snip*


shroom_monk

Advent of Creativity 3

15th December 2020

Another evening with limited time (hence coming in slightly into the next day here), but I've continued expanding one part of the cityscape a bit for Day 15. It's a little bit orthogonal and path-heavy, but I think that's probably one of the li*snip*


shroom_monk

Advent of Creativity 3

14th December 2020

Made a proper start on laying things out for Day 14, although didn't have as much time this evening. My broad approach has been to put together little sections that feel like they make sense, with a view to slowly growing them out and linking them up. *snip*


shroom_monk

Advent of Creativity 3

13th December 2020

For Day 13, I started out trying to arrange my existing models into some kind of basic layout, to get an idea for the overall feel of what I've got so far and to see if anything was missing. This very quickly showed up a fairly silly oversight: the pat*snip*


shroom_monk

Advent of Creativity 3

12th December 2020

In Chrome on Windows 7 I don't see the extra lines that you see, but there are some weird thin vertical lines inside the white rectangles in the middle of the card. But where they are, how numerous they, and whether they show up at all seems to depend *snip*


shroom_monk

Advent of Creativity 3

11th December 2020

Day 11: the beginnings of a monorail station! It's not got any supports yet so it's just floating in the air, and the train is placeholder, but all the key shape of it is there.

[spoiler][thumb]https://socoder.net/uploads/56/2020/50/advent2020_1*snip*


shroom_monk

Advent of Creativity 3

10th December 2020

Ooh, that 'older' effect is lovely! Adds some nice texture, and gets a little spooky too if you apply it enough times. Nice one! :)

I wasn't thinking of metronomes at all when I made yesterday's tower, but now you've mentioned it I c*snip*


shroom_monk

Advent of Creativity 3

9th December 2020

Day 9 - threw together another tower.

[spoiler][thumb]https://socoder.net/uploads/56/2020/50/advent2020_9.png[/thumb][/spoiler]


shroom_monk

Advent of Creativity 3

8th December 2020

Those are looking really cool! :)

Not a lot of time myself at the moment, so for Day 8 here's a really quick and simple tower. The intent for this one is to be an easily duplicated piece of backdrop, hence its simplicity - though if I get round to t*snip*


shroom_monk

Dear:Imgui

7th December 2020

We use this at work (and I get the impression most of the rest of the industry does too). It's absolutely amazing and I can 1000% recommend it! :D It has wrappers for languages besides C++ too, though I've never tried any of those myself.


shroom_monk

Advent of Creativity 3

7th December 2020

Yeah, I liked the idea of having lots of small hedges but couldn't find a way to make it look nice, so decided to try having some fewer larger hedgy things instead. Possibly I'll be able to spruce it up a bit if/when I do a texturing pass. :)

Fo*snip*


shroom_monk

Advent of Creativity 3

6th December 2020

Since yesterday's entry was very rushed, I decided to clean it up for Day 6. Now somewhat more park-with-fountain-y, and with connection points for paths to reach it. The path connection points got me a bit more practice with the boolean modifier, but *snip*

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