-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|214|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



shroom_monk

Advent of Creativity 2

8th December 2019

:O That knitting tool is awesome Jay!

More raytracing for me for Day 8. Spent a few hours adding axis-aligned planes and boxes, shadows, anti-aliasing (which immediately quarters the framerate, woops), and a spinning camera. Plus, with the new shapes, I*snip*


shroom_monk

Festive Overhaul

7th December 2019

I like it. I think the lights are a fun touch. :)

(I didn't see the earlier version though.)


shroom_monk

Advent of Creativity 2

7th December 2019

Apparently by 'I'll have a bit more time than usual because it's the weekend', I meant 'spend all day running various errands and then having visitors'. Woops. :P

So while Day 7 is a continuation of yesterday's raytracing wor*snip*


shroom_monk

Advent of Creativity 2

6th December 2019

Was going to go more obviously bauble-y for this one originally, but decided to save texturing the sphere for another day. :) Plus I'd want to do a hanger for it, which would need me to figure out the equations for a cylinder.


shroom_monk

Advent of Creativity 2

6th December 2019

It's the weekend, which means I've got a bit more time than usual. So I've decided to try my hand at some raytracing - a fairly popular thing to do on ShaderToy, it seems! I'm probably going to do a few of these, making improvements and add*snip*


shroom_monk

Advent of Creativity 2

5th December 2019

Huh... yeah, I guess it must advance one frame for every mouse click / drag. Interesting to know.


shroom_monk

Advent of Creativity 2

5th December 2019

Like Day 2, my Day 5 ShaderToy is an experiment in buffers that feed into themselves. I've been playing a bit of Noita recently, and was inspired to make a very rudimentary falling sand kinda thing. I'm pretending it's falling snow because wint*snip*


shroom_monk

Advent of Creativity 2

4th December 2019

Didn't have much time this evening, so rather than playing with water flow I figured I'd do something 'quick' and combine my snow fall shader with some refraction to make a snow globe. Then I ended up spending ages on it, due to some errors*snip*


shroom_monk

Advent of Creativity 2

3rd December 2019

Day 3's ShaderToy is a nice and quick one, using the refract function to do some simple refraction.

[url]www.shadertoy.com/view/3tcGRr[/url]

I use some random noise to generate normals for the water 'surface', and use that to refract the *snip*


shroom_monk

Advent of Creativity 2

2nd December 2019

A-maze-ing! ;)

Before I see myself out for that highly original pun, here's my Day 2 ShaderToy. Inspired by the discovery that I can make a buffer feed back into itself across frames, I decided to try and make some kind of particle-y thing. I'm *snip*


shroom_monk

Advent of Creativity 2

1st December 2019

As far as I can tell, when paused they don't do any processing beyond rendering the first frame, and it looks like the 'paused=true' argument in the url should make them start that way. So in theory so long as they start in that paused state (a*snip*


shroom_monk

Advent of Creativity 2

1st December 2019

Last year I made a bunch of models in Blender. This year, my medium of choice is... [url=www.shadertoy.com]ShaderToy[/url]. Similarly to last year, I have a little bit of experience in this kind of thing, but not a lot. So let's see how this goes!

F*snip*


shroom_monk

Word of the Week : Wavers

30th November 2019

Decided to use this as an excuse to give ShaderToy a quick whirl (considering using it for Advent of Creativity this year). Here's some fairly uninspired 1am sine waves. ;)

[shadertoy]tsyXWc[/shadertoy]


shroom_monk

Hi, introducing... Myself

19th October 2019

We're not *all* old farts. ;) Although I'm pretty quiet round here these days, so yeah. :P

Welcome aboard Tricky! Nice to meet you. :)


shroom_monk

Happy Birthday, Rychan

19th October 2019

Happy Birthday! :)


shroom_monk

Introduce Yourself

6th September 2019

Hi, I'm James.

I used to code a few little game projects as I was growing up (most of which were entries into Jay's Wednesday Workshops!). Then I got an actual job in the games industry, which ironically leaves me little time / energy for hobby *snip*


shroom_monk

Happy Birthday, Shroom_Monk

5th September 2019

Thanks guys. :)


shroom_monk

Taking a Longer Path

23rd March 2019

I'd also vote for brute-forcing it. The requirement for an exact path length makes using any of the usual pathfinding algorithms unhelpful, but the lack of fixed destination writes them out entirely!

With 10 moves your search space should be small e*snip*


shroom_monk

Happy Birthday, Jayenkai

23rd February 2019

Happy Birthday Jay! :) Have a great day.


shroom_monk

*gfx++

28th January 2019

C++ operator precedence is well-defined, not compiler specific. See here: [url]https://en.cppreference.com/w/cpp/language/operator_precedence[/url]. Though Jay's advice is still wise: it is often better for write your code more explicitly even if it&#3*snip*


shroom_monk

What Have You Done - 2018

2nd January 2019

[h1]Ups[/h1]
[b]What did you get done in 2018?[/b]
[*]Work continued to be fun and productive.
[*]A whole bunch of roleplaying stuff... together with my girlfriend we ran an online forum-based freeform RPG for three months for a few dozen friends, which*snip*


shroom_monk

Happy New Year - 2018/19

2nd January 2019

A slightly belated Happy New Year to you all. :)


shroom_monk

Merry Xmas - 2018

25th December 2018

Merry Christmas everyone. :)


shroom_monk

Advent of Creativity - 2018

24th December 2018

Day 24: It's Christmas Eve, so here's a chimney ready and waiting for Santa to visit. :)

[spoiler][thumb]https://socoder.net/uploads/56/xmas18_24.png[/thumb][/spoiler]

Well, this has been a fun creative adventure, and a nice excuse to learn a*snip*

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