-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|262|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



shroom_monk

Advent of Creativity - 2018

10th December 2018

Rounded ends were achieved simply by using Blender's 'bevel' function on the flat ends of the cylinder, which nicely rounds off edges. Looks nice, but simple to pull off.


shroom_monk

Advent of Creativity - 2018

10th December 2018

Day 10: After my robot adventure, time for something new. Here's a nice and simple candy cane.

> Reveal 🔎


shroom_monk

Advent of Creativity - 2018

9th December 2018

Day 9: Animation!

> Reveal 🔎


shroom_monk

Advent of Creativity - 2018

8th December 2018

Day 8: This evening has definitely been a learning evening! But after lots of mucking around - and eventually rebuilding part of the head after discovering a whole mess of duplicated vertices in there - I finally managed to get a sensible UV unwrap of my r<snip>


shroom_monk

Advent of Creativity - 2018

7th December 2018

Day 7: Decided to rig yesterday's robot model next, rather than texturing it, in case it turned out I needed to make any changes to the model. The rigging itself didn't need any changes, but I did first neaten up some of the face smoothing on the m<snip>


shroom_monk

Advent of Creativity - 2018

6th December 2018

Day 6's train journeys bring this toy robot. It's currently untextured, with the plan being that today I did a bunch of modelling on it, tomorrow I will try to make a proper UV mapped texture for it, and after that I might take a shot at rigging it<snip>


shroom_monk

Advent of Creativity - 2018

5th December 2018

Day 5 (juuuust): inspired by the Advent Calendar thread, here's a candle. Couldn't actually do a flame even though it is casting light, but the light isn't great either - spent some time fiddling with it, but didn't have a lot of time to<snip>


shroom_monk

Advent of Creativity - 2018

4th December 2018

Day 4: now with carriages, and slightly less wonky textures. All aboard!

I'm certainly intending to keep at this every day, although I might be away from the internet for a few days around the weekend. I'll still have my laptop with me, so there<snip>


shroom_monk

Advent of Creativity - 2018

3rd December 2018

That's some nice pixel art there rychan - I'm amazed it only took you 40 minutes!


shroom_monk

Advent of Creativity - 2018

3rd December 2018

Those snowflakes look awesome, Jay!

Just squeezing in before midnight, here's a toy train for day 3. Didn't quite have time to sort out the texturing properly, so it looks a bit naff, but maybe I can fix that another day. And maybe give it so<snip>


shroom_monk

Advent of Creativity - 2018

2nd December 2018

Here's model #2... the box is the easy bit, but today's challenge was making the wrapping!

> Reveal 🔎

It's fun this, making a little something each day. And I'm enjoyi<snip>


shroom_monk

Advent of Creativity - 2018

1st December 2018

So, just in time before it stops being the 1st, here's my day 1 piece of creativity. I've dabbled in 3D modelling with Blender before, but never in any great detail. I'm no artist, so this advent of creativity seems like a good excuse to play a<snip>


shroom_monk

Xmas Something Something

15th November 2018

I like this idea, in particular because you can do as much or as little as you want each day - so long as you do something each day. I'm up for this.


shroom_monk

Checking In - October 2018

26th October 2018

Nope, the hours where I work are fortunately quite reasonable!


shroom_monk

Xmas Something Something

26th October 2018

If a Christmas competition goes ahead it's definitely something I should try and make time to enter. The idea of a general themed competition sounds like a good one to me - a theme gives some level of inspiration and consistency to tie the whole thi<snip>


shroom_monk

Checking In - October 2018

26th October 2018

Bit late to the party, but still... *emerges from lurker shadows*

Life is generally good. Just passed two years in my (games industry) job, which has flown by. Lots of coding in the day has meant much less coding in my free time... or maybe I'<snip>


shroom_monk

AGAWFrame

13th May 2018

Ah, curses. I guess something's going to have to get smaller then, yeah. :/ Any chance you're able to drop the colour depth down, so that each pixel requires less space?


shroom_monk

AGAWFrame

13th May 2018

Are you able to use a number of smaller buffers to represent the data of the one big one? e.g. four 512x512 buffers, or sixteen 256x256 ones. Still needs a bit of maths fiddling to get it right (though translation is arguably simpler than scaling) and you&<snip>


shroom_monk

AGAWFrame

24th April 2018

It's possible that the memory issue you're describing is due to memory fragmentation, Jay. When you malloc X bytes of memory, the system needs to find you a single, solid, unbroken X bytes of memory that is free. But it might not be able to find su<snip>


shroom_monk

Happy Birthday, Steve_Ancell and Blanko1324

8th April 2018

Happy Birthdays both!


shroom_monk

Mathematic Grid Puzzle

18th March 2018

The solution that makes most sense will depend on how many times per frame you want to look these values up, and how much you care about efficiency. Pre-computing the results once, storing them in an array, and looking them up as needed at runtime is proba<snip>


shroom_monk

Happy Birthday, Jayenkai

23rd February 2018

Happy Birthday Jay!


shroom_monk

Lurking? Say Hello!

19th February 2018

*lurks lurkfully in the shadows*


shroom_monk

Merry Christmas!

25th December 2017

Merry Christmas to you all!


shroom_monk

Command Prompt Here

18th November 2017

Furthermore, the shortcut Alt+D will focus the address bar, so you can open the command prompt from Explorer without ever needing to touch the mouse!

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