-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|310|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




bram32

Physics II

2nd June 2010

Today I included physics. That is fun to play with.
link here


bram32

physics

30th May 2010

Today, I looked into a physics library in haXe. I want to include physics in my language. I find the physics library very user friendly, however I should look into it a bit more.
I was suprised to see BMX will be supporting Flash as well pretty soon. I wo*snip*


bram32

absolute beginners tutorial haxic :)

26th May 2010

Today I added a youtube video. It is a very basic tutorial.
Most tutorials assume you have programming knowledge. This one doesn't :)
Here is part one. There's three parts:
www.youtube.com


bram32

gamebuilder compound

5th December 2006

During the process of writing the 'compound' tool for the gamebuilder, I've made a few models:
(Image.png)
The house and car are based on textures I found on the internet. The house is a cube and a prism combined, the car is an extruded mesh, the wheel*snip*


bram32

miditracker

17th November 2006

Today I tried to relax a bit from the gamebuilder and I wrote a Miditracker. :S I found some code by Ziltch for playing MIDI notes and I wrote some saving routine a while ago. The tracker is really basic, it has only one pattern:
members.home.nl
I found *snip*

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