-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|596|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Arcade

Created : 13 July 2016
Edited : 07 January 2018
Language : Monkey

Mining Map AI Demo

A wip of a game with flying monsters in a mine.

The Html5 page
Emscripten version (latest)

View on YouTube

I spend a number of hours yesterday and this morning working on recreating/combining code from older projects.

What I have now is random maps with ai. The ai is supposed to be flying monsters that hatch from eggs and start roaming through the tunnels/map. They can land a lay eggs that hatch more monsters.

I currently made it so that there are different sized levels with different settings for the ai/eggs.

I might later add more ai and a platformer style view. And a player to fight against the monsters.

You might sometimes need to wait a while before the first egg hatches and its monster starts roaming. Press space of tap lmb to render new level.

Here is the older version : Linkage

Latest Update

............ Latest update : 11-2017

Link playable version above :

Added Growing Slime Monster (fills entire map)
Added walking monster(jumps to player)
Added slime monster tentacles grab monsters
Added slime monster tentacles hurt player
Added weapons damages slime monster
Todo - slime grow faster if grabs monsters
Added Mining (predefined area's)
Added item drops (dropped by monsters/mineable tiles)
Added Town Senty Guns
Added Shotgun (kills eggs/monsters/slime/mineable)
Added Grenades (kills eggs.monsters/slime/mineable)
Added Laser walls (stops monsters)
Added procedural rock tiles
Added monsters damage player
Added player can die (back to level select)
Added Player Inventory
Added Health Bars
Added Damage Effect
Added Gradient tiles
Added Top level Town(procedural houses)
Added Top level Trees(procedural)

I am also thinking of adding a town to the top level with some building that you can enter to resuply.

Towns people (can be attacked by monsters and can fight back)

More enemies ideas : Crazies(Can Shoot and throw grenades)
Doors to other levels?

Maybe I want to add a mining machine that you can turn on that will mine into one direction until the mineable blocks have been mined. It would only have to be turned on and later you can go and pick up the dropped items.

quests towns people give

Idea : Frost grenade or weapon to freeze part of the slime.
Idea : Trader in the mine.
Idea : Wall crawlers are hatched

wip versions are on my monkey2 github(pakz001)

Here a older video :



Wednesday, 13 July 2016, 07:36
That's eerily similar to what I had planned for this week's game!!!
Wednesday, 13 July 2016, 08:00
Quite a neat thing you've done there, but don't the flying monsters need to shag first for the eggs to become fertilised?
Tuesday, 11 October 2016, 19:41
Build it! I'm excited
Monday, 21 November 2016, 21:20
I wants to play the game version
Tuesday, 22 November 2016, 08:14
Hi stealth. Do you have any feature requests for the game? (reference game(s)?)

I was thinking of "action RPG style" with a shop area where to buy/sell items.
As for weapons I was thinking of adding lasers/guns/medieval weapons.
Tuesday, 22 November 2016, 13:11
Just some ideas:

- Digging new paths
- Placing barriers (i.e. doors)
- Building structures (i.e. 2D minecraft)
- Liquids that expand in the tunnels

I'm not sure what your overall vision for the game is! These may be silly ideas
Wednesday, 23 November 2016, 03:23
@Stealth Do you only have a Mac? I started programming the game in monkey 2 and currently I can not get the Emscripten working. Only windows exe's work. Or can you run monkey2 code?

I will see what I can do with the requests. I started the new game file for this on my monkey 2 reposit on github.
Wednesday, 23 November 2016, 08:02
I have both a Mac and PC
Sunday, 05 November 2017, 08:56
I spend more time working on it. Been a year since I did something to it. It is at 2500 lines now.

I added new things. (no graphics or sound yet and god mode)

Mineable area's, Growing Slime with grabbing tentacles, Shotgun, Grenades, Explosions, Town Turrets and several small things.

I still want to add a town area with citizens and a shop on the top level.

The emscripten link in this showcase page is the current playable development version. Let me know if you have ideas on what to add or change.