-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|472|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> FPS


 
HoboBen
Created : 13 September 2006
Edited : 13 November 2006
System : Windows
Language : Basic

3D C++/OpenGL FPS + Source

Bullets, giant people, and boxes. v1.7 and v2.0

V1.7 (220kb EXE)
V2.0 (<200kb RAR)
V.1
Push the yellow blocks around
Bump into or shoot the green ones to light them up.
Dodge the A.I. bullets
Fire at the A.I.
Hideous Source Code!

V.2
Hello

Controls:
  • WASD - Forward/Backwards/Strafe
  • JIKL - Turn player
  • Mouse - Turn player
  • Spacebar - Shoot


Sys Requirements v1:
  • 192+ MB Ram
  • 8+ MB Graphics Card
Runs under Windows, or Linux via Wine (Tested on Ubunutu 6.06 LS (Dapper Drake)

Sys Requirements v2:
  • A helluva lot of stuff that I don't have.


Latest Update

v1.? - Frist Release, at CodersWorkshop
  • Basic movement and mouse control

v1.?2 - Second Release, at CodersWorkshop
  • Improved keyboard control

v1.7 - Third Release, at SoCoder
  • Improved mouse control
  • Basic Physics (Pushing blocks, collisions)
  • Bullets, A.I.

v2.0 - New Release, no source
  • Textures from NOCTUA graphics
  • Slightly nicer physics
  • Nothing else. Why?

 

Comments


Friday, 22 September 2006, 18:53
magicman
glut32.dll not found. might just be a problem with me, but mabey not.
Tuesday, 26 September 2006, 10:09
HoboBen
Okays... Next version won't even use glut32.dll

I'll keep ya posted.
Tuesday, 26 September 2006, 11:38
hyruleknight
they file you posted won't run to begin with

OS: win2000
Tuesday, 26 September 2006, 15:04
Jayenkai
I think he's working in Linux, there, btw..

... I didn't add an OS thing, did I..
Wednesday, 27 September 2006, 14:54
HoboBen
I've got it working on both (well, I used wine for it in Linux, but Windows 98 and XP ran it ok), but as I said, this version is sucky and the next version will use decent libraries that should exist as stanrard.
Wednesday, 27 September 2006, 17:56
hyruleknight
ok, i can't wait till my ubuntu CDs come in so i can try it out on linux

i am going to make sure i have OpenGL and wine installed, BMAX freakin rocks!!! after i learn C/C++ i will be able to use it's inline functions and add some things like mic input and probably learn to make dll wrappers(oh the headaches)

still can't wait to play this thing and don't worry with time your skills will get better and you already have a good understanding of 3D math so it is only a matter of time before your games made in C++ get better

i will start 3D after Max3D comes out or i will use the MiniB3D modules
Thursday, 28 September 2006, 15:28
HoboBen
Yay for Ubuntu!

Anyway, the next version of this C++ thingie is already written, and not badly coded... I did it just after the one you're currently seeing. Only thing is, I just haven't lifted the finger to upload it!
Thursday, 28 September 2006, 19:24
hyruleknight
Yay for bad grade curves, i can screw up the curve in almost any school in the US.

i can't wait to try this thing of your's when the ubuntu CDs come in, i have to wait 4 weeks because my CD burn is shot
Saturday, 30 September 2006, 13:43
HoboBen
V2 out. It'd better work. If not, well freaking hell, I'll just hang myself.
Saturday, 30 September 2006, 14:18
hyruleknight
hey it works but the mouse control does not work
Saturday, 30 September 2006, 14:23
HoboBen
I think I forgot to put that in... JKIL does stuff.

But, YAY it works!