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Socoder -> Question of the Day -> QOTD : Not Working

Posted : Wednesday, 23 September 2009, 03:03
Jayenkai
When a game idea's not working, what do you usually do?

Restart, give up, or keep on pushing ahead until it does work?

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''Load, Next List!''
Posted : Wednesday, 23 September 2009, 04:04
Afr0
Wait until the compo that the game was made for gets postponed to next month so I have time to add more types of enemies and fix technical issues.

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Afr0 Games

Project Dollhouse on Github - Please fork!
Posted : Wednesday, 23 September 2009, 06:18
redmoth
If I can't think of how to do something, even after asking on any forum. I usually postpone the project, and try something else, and once or twice through the new project I've learnt a new way to do something that can be used in the old one.

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delete my account
Posted : Saturday, 26 September 2009, 17:53
mindstorm8191
My projects usually fail for one of the following reasons. The first reasons is that my code has bugs in it. Some bugs are quite easy to identify and fix, happen every time, and you know exactly what block of code is causing the problem. Other bugs, on the other hand, happen so sporatically and are caused by things you don't even know you did, that you really can't track them down, even with debugging tools. Those bugs suck. My only solution to that is to restart all or a portion of the code.

My other main reason projects don't work is because I end up needing graphics for it. I seem to always need graphics for something, and it makes it hard to get anything finished.

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Vesuvius web game
Posted : Sunday, 27 September 2009, 07:15
spinal
I have 90+ unfinished projects in my DS folder alone. Mostly I get bored with the project and start something else. I have very rarely finished anything because of it.

I assume Jays latest game is not working for some reason...?

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Check out my excellent homepage!
Posted : Sunday, 27 September 2009, 07:53
Jayenkai
Last week, yes.. This week, no!

Posted : Monday, 28 September 2009, 13:40
Scherererer
Total code rewrite.
Posted : Monday, 28 September 2009, 21:35
mindstorm8191
I'm not afraid to do a total code rewrite, but its usually for design reasons only. For example, if I've put a lot of work into the use of a given data structure, and I later realize that its just not going to work for future work, I'll restart the project. Restarting a whole project just because a section of code doesn't work won't really accomplish much for you... at least I think so.

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Vesuvius web game
Posted : Tuesday, 29 September 2009, 05:24
JL235
Sometimes though projects just won't get done to a high standard, or more require a very large amount of time and effort to get it done. So it can be better to think of the quickest and easiest way to get the project finished, as then you can move on quicker.

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PlayMyCode.com - build and play in your browser, Blog, Twitter.