Socoder -> On Topic -> OpenGL Go ByeBye
|Posted : Tuesday, 05 June 2018, 09:42|
OpenGL Go ByeBye
So, Apple have decided that Metal is good enough to make it a primary graphical engine, and have started Depreciating OpenGL from MacOS and OpenGLES from iOS.
.. because, you know, all those games that already exist and have no hope of being updated.. they don’t matter..
Today, I’ve been trying my damndest to figure out how the hell to implement Metal into my Framework. And haven’t gotten very far at all. Grr.
I'm hoping that if I get it working for MacOS, then it should (!!) be a really easy task to get that working on iOS, too. He says..
But, yeah, if you’ve got anything working on Mac/iOS.. time to rebuild...
''Load, Next List!''
|Posted : Wednesday, 06 June 2018, 23:12|
Has anyone ever tried to import a CD then chuck it on their iPhone... The fucking hoops you have to jump through to do something as simple as that!!! :/
2 error messages occured... First one was I couldnt drag and drop the CD after importing it to iPhone as iCloud Music is switched on, but bare in mind, nothing was syncing across, the name of the CD was appearing but nothing was importing, at all, just titles and when I attempted to click them, the item couldnt be played.
So I turned iCloud Music off, and got the good old "The iPhone Cannot be found" message!
Seems to me nowadays everything I try to do on this phone is setup to annoy the bastard life out of me!!!
After about 40 goes, unplugging and plugging, it decided it would let me do that simple task of chucking the album across... How nice of it!
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit