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Socoder -> Off Topic -> Game AI Books

Posted : Wednesday, 18 July 2018, 07:24
Pakz
Anyone into ai study? Game ai pro books 1 and 2 are free to read here : Linkage
Posted : Wednesday, 18 July 2018, 07:24
Jayenkai
This is probably something I should really learn about, but much like "Proper" physics, I tend to just give up and throw random numbers into the game until it looks vaguely accurate!!

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Posted : Wednesday, 18 July 2018, 12:59
Pakz
I think every ai book I have seen is not really fun to read. They tend to make them a little (or a lot) complex to understand. I also have almost no skill in reading and understanding those math formula's
that are in most books on ai.

I opened up a ai book that I had for I think six years and was able to understand things that I could not before. I was curious about Genetic Algorithms after seeing that been used in a couple of game I looked at. The more I program the better I think I get at being able to figure out things like that. I actually think I can use this for things now.

I though I'd also look at the Neural Net chapter but that seems a little bit to much for me right now.

In the books I linked above there is a chapter on the Jump Point Search Algorithm. This is said to be Astar but a 1000 times faster. But the way it is written is somewhat to complex for me to understand. Seems to be some kind of combination of Waypoints and aStar.
Posted : Friday, 20 July 2018, 09:30
Jayenkai
Somewhat ironically, I’ve spent all day trying to get a computer AI ball to roll carefully around a maze.
In the end, I cheated and made the paths a bit bigger, so the player didn’t keep falling off all the time!

.. maybe I could do with reading these books..?

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Posted : Friday, 20 July 2018, 14:16
Pakz
Just going through them quickly to get some of the naming conventions for further googling might be an idea also. There is a lot more on the internet. (edit: knowing more solutions for common problems is not a bad thing!)

I coincidentally found an article on Genetic Algorithms on digg. I was reading about that in one of my books a day earlier. Someone from "Code Bullet" made a example of how to train ai to go through a level with obstacles. I spend almost the entire night and up to noon! trying to make my own version of it.


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