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Socoder -> Off Topic -> Game AI Books

Wed, 18 Jul 2018, 07:24
Pakz
Anyone into ai study? Game ai pro books 1 and 2 are free to read here : Linkage
Wed, 18 Jul 2018, 07:24
Jayenkai
This is probably something I should really learn about, but much like "Proper" physics, I tend to just give up and throw random numbers into the game until it looks vaguely accurate!!

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Wed, 18 Jul 2018, 12:59
Pakz
I think every ai book I have seen is not really fun to read. They tend to make them a little (or a lot) complex to understand. I also have almost no skill in reading and understanding those math formula's
that are in most books on ai.

I opened up a ai book that I had for I think six years and was able to understand things that I could not before. I was curious about Genetic Algorithms after seeing that been used in a couple of game I looked at. The more I program the better I think I get at being able to figure out things like that. I actually think I can use this for things now.

I though I'd also look at the Neural Net chapter but that seems a little bit to much for me right now.

In the books I linked above there is a chapter on the Jump Point Search Algorithm. This is said to be Astar but a 1000 times faster. But the way it is written is somewhat to complex for me to understand. Seems to be some kind of combination of Waypoints and aStar.
Fri, 20 Jul 2018, 09:30
Jayenkai
Somewhat ironically, I’ve spent all day trying to get a computer AI ball to roll carefully around a maze.
In the end, I cheated and made the paths a bit bigger, so the player didn’t keep falling off all the time!

.. maybe I could do with reading these books..?

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Fri, 20 Jul 2018, 14:16
Pakz
Just going through them quickly to get some of the naming conventions for further googling might be an idea also. There is a lot more on the internet. (edit: knowing more solutions for common problems is not a bad thing!)

I coincidentally found an article on Genetic Algorithms on digg. I was reading about that in one of my books a day earlier. Someone from "Code Bullet" made a example of how to train ai to go through a level with obstacles. I spend almost the entire night and up to noon! trying to make my own version of it.


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