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Socoder -> JSE -> JSE-Tweets

Posted : Sunday, 26 September 2021, 16:08
Jayenkai

JSE-Tweets


Something fun to try out.
How much can you cram into a Tweet?

You can fit 280 characters into a Tweet.
How much code can you fit into that amount of space?!

  --v

Gotta admit, it's pretty damned tight.
Those "Gamepad(ButtonLeft)" kind of commands don't help. I might go back and pop in a few number references for buttons. Hmmm..


  --v


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Posted : Monday, 27 September 2021, 01:17
therevillsgames
Pretty lights!
Posted : Monday, 27 September 2021, 05:02
Jayenkai
To help cut down on the length of those GamePad(ButtonLeft) sorts of commands, I've added* numerical values to all Button codes.
GamePad(3) is infinitely smaller than GamePad(ButtonLeft) but both will do the same thing.

You can see the full list of numbers here, or you can Print ButtonLeft to get the number that way..

* Note : I didn't Add these, they were already in the underlying code. I just had to do a couple of tweaks to make them usable!

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Posted : Monday, 27 September 2021, 08:00
Pakz
Yeah, I was thinking about a mode x command for short code Usually code looks like hieroglyphics before I start puzzling to understand it. Or maybe that mode x is wronly deciphered by me?
Posted : Monday, 27 September 2021, 09:06
Jayenkai
Yeah, having Mode helps..
Being able to write Mode 2 instead of Graphics 1024,768 .. much shorter!
I could, of course, make it more like those "tiny" languages, and have cryptic 2chr command names, but..
Nah, I'd rather it still be vaguely readable at the end!!

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Posted : Tuesday, 28 September 2021, 01:35
spinal
Maybe encode the file into a .png like that other popular virtual machine...?

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