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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|166|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Console Coding -> SmileBASIC Switch - Sale

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Mon, 14 Nov 2022, 03:43
Jayenkai
Oh, ok.. That clicks now
Sun, 27 Nov 2022, 04:51
spinal
hmmm, can sprites be different sizes?
I wan to build my cards up from a single 'card' image, the ann the symbols over the top...

Also, I assume I can't to alpha layers?
I see I can draw a sprite at different transparancies, maybe I can just cheat that with a couple of mask layers?

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Sun, 27 Nov 2022, 04:58
Jayenkai
My Kryptonite..
I still haven't worked out how to do layers properly!
I'm "fairly" sure you should be able to have layer 0 with holes to see through to layer 1, etc, but.. damned if I can work it out!!

Instead, what I tend to do when wanting that sort of effect, is draw BG-A to layer 1, and BG-B to layer 2, then use gcopy to copy them over to layer 0, with the alpha and transparency settings as you'd like.
It works, but can be sluggish if you're doing it on a high resolution with too much other stuff going on. Maybe do it every other frame. Should be ok.

If you hit Printscreen, you get a very very vague thing along the bottom of the screen that, I believe shows the FPS, and CPU Stress, though... I dunno.. I found it by accident, so god only knows what it's supposed to be


Sprites can indeed be any size, though. SPDef is your key to setting the size of the sprite.

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Sun, 27 Nov 2022, 08:31
spinal
But do all sprites need to be the same size?
Sun, 27 Nov 2022, 08:50
Jayenkai
"SPDef Def" defines a rectangle on your image, then you move it around the screen using "SPSet Sprite, Def" and "SPOfs Sprite,x,n" , etc.
Any def can be any size, and any sprite can be any def, thus any sprite can be any size.

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Mon, 28 Nov 2022, 02:14
spinal
New tile set mostly done for the main level. I'm not yet happy with the cursor though...


With this being designed around the 720p screen size of the switch, I might look into the steam ideas again also.

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Wed, 30 Nov 2022, 23:52
spinal
Well....



This might take a second to switch to the new gfx.

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Sun, 04 Dec 2022, 01:33
spinal
I don't think smile can do 3d rotation of sprites can it? I want to animate the cards flipping over.

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Sun, 04 Dec 2022, 02:35
Jayenkai
I tend to use 2d scaling for that.

  --v


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Sun, 04 Dec 2022, 03:21
AndyH
I tend to use 2d scaling for that.


Looks good to me, and this reminds me I need to do something with JSE.

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Tue, 17 Jan 2023, 15:44
spinal
This has been bugging me for far too long...






View on YouTube

Just before the end of the video...

What is supposed to happen, is x,y (the cursor) is going correctly, from the current position to the card pile. and x1,y1 (other card) should follow the reverse path from the pile to the current position, but it doesnt. You'll notice that it gets about half way the starts to turn around and go back on itself.

What am I not seeing?

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Tue, 17 Jan 2023, 16:40
Jayenkai
You're increasing CUX each time. I don't think you should be doing that.

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Wed, 18 Jan 2023, 00:12
spinal
bloody hell.

Why did I do that, and how did I miss it?!!!

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Fri, 20 Jan 2023, 12:32
spinal

View on YouTube

Oh no!

It's at the 'nearly works properly' stage. That means more playing it an less coding it 😟

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Fri, 20 Jan 2023, 12:48
Jayenkai
Always the "fun" part of making puzzle-esque games. Especially when they're so random!
Can you stack the deck, somehow, to make it easier to test?

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Fri, 20 Jan 2023, 13:05
spinal
It's not so much about 'needs testing' it's more that it's now more fun to play it than code it. There is very little work left to do on the gameplay code, I could probably be done in an hour or so. But I'm lazy and it's almost playable.

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Fri, 20 Jan 2023, 13:29
Jayenkai
Enjoy!!
Sat, 21 Jan 2023, 03:52
rockford
It's not so much about 'needs testing' it's more that it's now more fun to play it than code it. There is very little work left to do on the gameplay code, I could probably be done in an hour or so. But I'm lazy and it's almost playable.


I've got to that stage in loads of my games; they are 80% complete and just need a bit of tidying up (adding menus, titlescreens etc.) and then I end up just playing them. I've got at least four in that state.
Sat, 21 Jan 2023, 03:57
Jayenkai
Aah, the final 10%.
Perhaps in the future we can get the AI to do all the endy-bits for us? That'd be great.

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Tue, 31 Jan 2023, 00:40
spinal

View on YouTube

Satisfying!
Tue, 31 Jan 2023, 00:49
Jayenkai
Looks like you're getting close to being done! Can't wait to play it.
(Haven't booted up SmileBASIC, yet, this year!!!)

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Tue, 31 Jan 2023, 00:54
spinal
Still not sure about the cursor, I just don't like it 🤔

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Tue, 31 Jan 2023, 00:59
Jayenkai
Maybe a mouse cursor would work better? Or a hand?

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Wed, 01 Feb 2023, 05:24
spinal
Did a little sound test, longer video to show how a lot of the gameplay works.


View on YouTube

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Wed, 01 Feb 2023, 05:41
Jayenkai


That way, instead of jumping to the chosen slot, it slides across, and the end result "should" be more readable than the jumping cursor.

> Reveal 🔎

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Wed, 01 Feb 2023, 05:56
spinal
It's on my to-do list. Also going to "rewind" the undo function.

I just noticed with my headphones that the sound I chose for the card flip is stereo, I don't like it.

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