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Socoder -> In-Development -> MealWorm (Snake Game)

Thu, 12 Jan 2023, 17:39
steve_ancell

MealWorm (Snake Game)


Not quite finished, yet, but I dare say I'm getting there.


Thu, 12 Jan 2023, 17:41
steve_ancell
I'm re-coding this from the ground up, my last attempt (back in 2018) was full of bugz.
Thu, 12 Jan 2023, 18:01
Jayenkai
Good luck!
Thu, 12 Jan 2023, 23:56
rychan
Noice! Who doesn't love some Snake
Fri, 13 Jan 2023, 00:42
Brice
Looks really nice.
Fri, 13 Jan 2023, 02:12
steve_ancell
Thanks guys.
Fri, 13 Jan 2023, 03:57
rockford
Nice. Name is good too
Sun, 29 Jan 2023, 05:56
steve_ancell
Having a break from the coding side of things so I can spend some time on designing the levels layout.



|edit| Yeah!, it's multi level |edit|
Sun, 29 Jan 2023, 17:25
Brice
Slight hijack, but like the editor.
Sun, 29 Jan 2023, 22:16
steve_ancell
That's the AGK Studio IDE.
Mon, 30 Jan 2023, 01:00
Brice
I know. First time of seeing it in action though and I like how intuitive it is. They have come a long way since the editor in the original Dark Basic which killed a brand new $500 19" monitor in two weeks. They did not digitally switch back then and the continual switching resolutions fried the relay.

Looking good Steve.
Mon, 30 Jan 2023, 02:37
rychan
Mmmmm IDE, I miss those
Mon, 30 Jan 2023, 07:26
steve_ancell
What AGK Studio doesn't allow is numerical access to individual scenes where the pure coding side does, every scene is turned into hard code and compiled as is. The way I get around it is put all levels into one scene and then the following formula to convert a level index into coordinates and then get rid of everything else that's not inside the play area to save memory.