-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|417|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Language Tests -> LibGDX Win64 test

Sat, 23 Sep 2023, 23:31
Anyone want to test a LibGDX Win64 exe for me please: Linkage
Sat, 23 Sep 2023, 23:31
It works here on my laptop.
Sun, 24 Sep 2023, 01:27
No dice on a virtualised Win11Arm on a MacBook.
Doesn't even open a window, just silently fails.
This may or may not be an issue, depending on how successful Win11Arm becomes in the future!..
I mean, it's also struggling with Blitz/Max/Monkey, so if everyone switches to Win11Arm, we're ALL going to have similar issues.
Half my archive's dead, for starters.. Eeek!

Jigsaw Lovers still works, though..

If you have a capable M1+ Mac/iOS device, you can get UTM here for free and their guide to running Win11Arm on it.
Note, this isn't GPU accelerated.. That's likely one of the main reasons a lot of these things aren't running.

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Sun, 24 Sep 2023, 01:41
Wait, Win11 ARM doesn’t have compatibility options?!!

Afr0 Games

Project Dollhouse on Github - Please fork!
Sun, 24 Sep 2023, 01:50

Sure it does!
.. Have those EVER worked?!!

You can't go as far back as WinXP or below any more.
There's also a separate "Emulation Settings" button at the bottom of the compatibility panel, but nothing I do there will work either.
And yes, I've dug through these with some of my older Blitz games, with the same degree of success.. mostly no success.

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Sun, 24 Sep 2023, 03:04
Then why are you using it?
Kill it with fire!!
Sun, 24 Sep 2023, 03:44
I'm not really, any more. It's just there in case I need the odd tool that MacOS won't run. Though, honestly, it's barely running the tools anyway! Bag o' crap. This morning's blog

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Sun, 24 Sep 2023, 05:40
Thanks for trying all.

LbGdx uses OpenGL, whereas Jigasaw via BlitzMax tries different versions of DirextX then tries OpenGL.

Pakz did the aspect ratio work okay if you maximise the window? Did the exe work as well as the jar?
Sun, 24 Sep 2023, 07:11
The window was very small. Maximizing it causes no problems.

I have no jar tool. It just asks in win for a tool to open it.
Mon, 25 Sep 2023, 05:33
Yeah running 320x200, thanks again.
Sat, 30 Sep 2023, 23:25
Another one to try please guys


Nearly a complete game:
* TitleScreen
* GameScreen
* Graphics
* Sounds
* Scoring - Win / Lose
Wed, 04 Oct 2023, 17:12
Got this running. Needed Crossover to do it, same as Eikon's Joust game, but it works now on the M2 MacBook Air.
Good stuff!

Incredibly stuttery at first.. Like 2fps for the first 5 or 6 seconds, but then it catches up with itself, and is smooth as butter.
That could be any number of things, though, from the Java running beneath, to the system struggling to figure out what it's trying to emulate.
But after those first few seconds it seemed to run just fine.

If you had an intro screen and a menu, that'd be out of sight by the time the player reaches the game.

Couldn't get the plain .jar to run on MacOS, though, which is a shame.

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Wed, 04 Oct 2023, 19:20
Thanks Jay, yeah I've seen the stuttering, only happens on the exe and not in Android Studio.

I did hope with adding the title screen it would catch it, and thought maybe it was my machine (AV or something). I'll have a play on the weekend.

The frame work of LibGdx is really nice and simple, and since you use Java it's up to you if you're code is super ugly/ bad practise (public everywhere) or super pure.
Wed, 04 Oct 2023, 20:00
Runs really well. Nice intro to LibGDX.