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Socoder -> Off Topic -> Don't forget to Save

Mon, 04 Aug 2014, 07:19
Jayenkai
*DAMNIT!* .. Just hit the ’’Save’’ instead of ’’Save As’’ on an iApp, and have lost a fuckton of stuff... GAH!!!

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Mon, 04 Aug 2014, 07:19
steve_ancell
I've done that a few times, it proper pisses me off when that happens.
Mon, 04 Aug 2014, 07:21
Jayenkai
I should learn to "Load -> IMMEDIATELY SAVE AS", but.. old habits..

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Mon, 04 Aug 2014, 07:21
steve_ancell
I know it's a good idea to clone a work folder, but that takes flippin' ages if it's a large project. Unless you only clone the source ofcourse.

Tue, 05 Aug 2014, 15:56
rockford
I doubt there's a single person that hasn't done something similar at some point. Grrrrrrr.

Saves should have a 15 second "undo" feature.
Tue, 05 Aug 2014, 16:04
cyangames
Yeah, I lost a months worth of coding last year. computer died in the middle of a save and my last backup was.a month ago.

Thankfully it was just one file...but, of course, it was my main file!

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Web / Game Dev, occasionally finishes off coding games also!
Tue, 05 Aug 2014, 16:11
Jayenkai
Biggest loss of code I suffered was when my network was all busted up, and I had to resort to *gasp* single-system development!!! No backups, none at all.. For about a month or so, I saved only to the PCs hard drive, and would you bloody well know it, that was the month the damn harddrive decided to fuck up..

The week later, the router finally showed up.... A week, and I'd've been safe.. Grrr...
The sources of Green16, Topplers and other bits and pieces are forever lost..

Nowadays I make sure my day's coding gets a backup to the NAS drive, as well as my thumbdrive. I make sure everything is in at least two places at the end of the day, and try not to lose anything. I'm an archive-a-holic!!

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Tue, 05 Aug 2014, 19:13
HoboBen
*coughs* github.com
Wed, 06 Aug 2014, 02:04
rockford
I've lost sooo much stuff due to computer problems. Most of my Div stuff is totally gone - that's about fifty games straight off.
Wed, 06 Aug 2014, 04:44
Jayenkai
GitHub's a teensy bit unmanageable for me.. Since 2006 (I started numbering my games just after the start of Wednesday Workshop) I've created over 388 projects!!

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Wed, 06 Aug 2014, 06:05
HoboBen
I'd suggest rsync because it does incremental backups and you just need to run the script without thinking about it.

...

but I looked EVERYWHERE and on Windows every rsync implementation has a horrible GUI or installs loads of stuff you don't need which defeats the whole point of automating a backup.

If you haven't got anything against cygwin (sort of like a fake Linux environment you can open on windows), install that and when it asks you to select packages choose SSH and Rsync.

It'll be a total pain to setup on Windows but it's SO WORTH IT. Because it's incremental once you've backed up once you can backup your entire system again in just a few dozen seconds and you don't have to think about it.

And you can use it to backup anywhere -- another hard disk, another computer over SSH, deploy it to your website, etc. without faffing around manually doing it with a GUI.

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blog | work | code | more code
Wed, 06 Aug 2014, 06:31
Jayenkai
Again, though, incremental backups are worthless to me. Going back to a version from yesterday is usually as good as starting from scratch!!

I used to use SyncToy religiously, leaving it to run at night, but since I got the Laptop and it's not running 24/7, that's less useful to me.
Instead it's a case of drag'n'dropping today's folder. Really, it's a lot less faffing about!
I occasionally lose little tidbits, like the PaperArcade models might disappear, and stuff like that, but they're all easily reproducable using the many tools I've got.
It's a messy world, the world of AGameAWeek, but I've learned how to manage it, and I'm damned if I'm going to lose any of my work again.. It still pisses me off that I don't have the sourcecode to Green-16...

Green-16 from 2005.. As good as it'll ever be.. So sad

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