-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|397|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




mindstorm8191

Typing style?

5th June 2008

I think I'm with Blanko on this one, I'm suprized all these coders are still typing in their own more basic ways. I do think, though, we all started typing by hunt-and-peck but I worked my way up over the years. I don't even need to look at the keyboard *snip*


mindstorm8191

Number accuracy or snapping objects together

28th May 2008

Jay: at one point I was considering creating a F-Zero-X style game, with wild tracks. Instead of building-block style pieces, I had planned on having a spline-style line represent the track, and from point to point you could specify the track's roll, widt*snip*


mindstorm8191

Number accuracy or snapping objects together

27th May 2008

I don't know how much this would help you, but if you consider how engineers design bridges these days, you have to deal with shifting points sometimes. Try desigining your track sections with just a bit of overhang on both ends, that dips down a bit. Th*snip*


mindstorm8191

help: calculating entity size

26th May 2008

Orion, about your question. You should note the function max() at the start of that statement. All this does is calculate the distance of the 'current' point, and if its larger than the size#, it replaces. If not, size# will remain the same.
I thought *snip*


mindstorm8191

help: calculating entity size

25th May 2008

Oh - dang, sorry about that. I've added a version that supports full screen - just type -f at the command prompt, and you're all set. Just note, though, there's a few stop statements in there, so if the screen jumps back to the desktop, just hold escape *snip*


mindstorm8191

help: calculating entity size

24th May 2008

Hi. For those of you who don't know me, I have been working steadily on a project called Garbage Invaders, a sort of space ship-based RPG. I have created a function to calculate the size of a ship, as a radius, which I need for proper combat operations. *snip*


mindstorm8191

I've been pimpin' !

21st May 2008

Looks quite nice there. On the subject of nitro, how much does that stuff cost per gallon?? I wonder how efficient it is compared to gasoline, and if a car can be converted to using it... you probably know where I'm going with this, hehe


mindstorm8191

Make some Characters!

19th May 2008

Good characters are hard to come up with. I'm no artist, though. I had an idea for a RPG character a few weeks ago. He doesn't have a name though. My idea was that this guy looked weighed down by something nobody could see. Like he was strong, but had*snip*


mindstorm8191

What your Greatest Achivement in Video games?

7th May 2008

I think some of my funnest moments in playing video games has to be when playing with friends, not beating games all the way through. A group of my friends and family played games on a semi-regular basis for a long while. We first started with Golden Eye*snip*


mindstorm8191

Weird / Crazy computer mods?

3rd May 2008

Mog: that sounds fun. I might advise you to use wire ties to organize all your wires. I used the ties off bread bags to organize the wires on my computer.
I've only done one major hack to a computer. Our PSU died on an old computer of ours. We were ab*snip*


mindstorm8191

What your Greatest Achivement in Video games?

2nd May 2008

I was proud of my character on Diablo II. I had a necromancer... I think I got it up to like level 74 before I drifted away from it. I just couldn't beat Baal (in the expansion) on the second difficulty level. Leveling up got me only so far.
Then I sta*snip*


mindstorm8191

Dual Pentium IIIs

2nd May 2008

Ya know, on the subject of IBM considering core processors on their blades (which I've seen very high interest for large-scale companies), I think they should begin developing their own OS. I mean, IBM has the hardware knowledge to build an OS on top of t*snip*


mindstorm8191

What your Greatest Achivement in Video games?

2nd May 2008

Umm... are you talking in terms of games we've made? Or games we've played and gotten so very far on?
Just thought I'd clarify the topic.


mindstorm8191

QOTD : Your biggest project

4th April 2008

It seems like I have a lot of big projects. I am currently working on an asteroids-style RPG game called Garbage Invaders, where you can salvage working parts off the ships you destroy. Its been in the works for over 2 years now, though some early stuff *snip*


mindstorm8191

height map on sphere possible?

1st April 2008

Mog is right, after all, Blitz (and all 3D libraries) merely represent spheres as a set of triangles.


mindstorm8191

large numbers in blitz...

31st March 2008

I have to agree with Jayenkai, there's no need to use big numbers just for the sake of it. I remember a lot of games where all the points were in increments of 100. What difference does that make?
If you still need a solution for the big numbers thing, *snip*


mindstorm8191

find 3d object on 2d screen....

18th March 2008

I know there's a command to do this already... I just forget what it is. Look up the command CameraProject, or something related. Its in the camera command set, so look around there for your options. After you call the command, you can use ProjectedX#()*snip*


mindstorm8191

Stupid question....

18th March 2008

Keyhit would be fine for this, but it sometimes gets confused by the flushkeys. If you want to use keydown, you'll have to remember if it was being held down at an earlier time, or not. Something along the lines of:
[code]
if flag = 0 ; not triggered *snip*


mindstorm8191

apple to make a games console? say it isn't so.

11th February 2008

Well, I guess we'll all have to wait and see what they come up with. I'd say the mobile game market is wide open, provided they have a decent gaming system. With everything the iPhone is capable of doing, there's a good chance they could come up with a n*snip*


mindstorm8191

Image Vs Rect

5th February 2008

Well Fred, you know what NASA says. A test is worth a thousand expert opinions.


mindstorm8191

What are you working on at the moment?

30th January 2008

Thanks Teasy. Yeah, I'm finding the project very interesting to me right now. Up until recently I have been having trouble with bugs and getting everything to work together, but I am finally able to press forward with it. I've gotten enough of an interf*snip*


mindstorm8191

What are you working on at the moment?

29th January 2008

Mousey: thanks for the inspired story line, but I've already decided that you'll essentially be a pirate, and do whatever you like. You can interact with various nations / species as you like, sometimes fighting with or for them, sometimes fighting direct*snip*


mindstorm8191

What are you working on at the moment?

28th January 2008

Looks cool, Toaster.
For a month or more now I have been busy working on a space-ship based RPG game, called Garbage Invaders. The plan behind it is that you can salvage working parts off other enemy ships to make your ship stronger. If you're capable o*snip*


mindstorm8191

How reliable Gigabyte Graphics card?

13th January 2008

Hotshot: don't worry, I've never heard of a card needing an extra power supply plugged into it before. All this trouble sounds like the computer at my parent's place. We kept having problems with Win ME (I think we had lots of sound problems), so we deci*snip*


mindstorm8191

Scripting in a game...

5th January 2008

HoboBen: I think it all depends on what you plan on doing. I was working on an invaders type game a while back, and to control the enemy appearances and boss movements, I decided to use a script. It didn't have to be anything complicated, I had each line*snip*

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