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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|278|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> If only Blitz had a blur...

Thu, 10 Apr 2008, 07:49
Jayenkai
Or "The topic of kick-ass swirly stuff!"

Half based on Spinal's "Sine wave" topic, and half because I was chatting to Yo Wazzup about desktops, earlier!



Play about with those globals at the top, and see what you can come up with... (and/or fiddle with the rest of it!)

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Thu, 10 Apr 2008, 09:15
Jayenkai
If you have a good system, turn on Debugmode (to see the percentage!!), wait a bit, hit space, and then wait wait wait!!!



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Thu, 10 Apr 2008, 10:47
JL235
Looks very nice, and it's yet another effect I'll probably steal and then mess about with and use for my own purposes. I was thinking maybe doing the line flying stuff as small enemies.

But could you write some sort of explination of what is actually going on? It's just a big block of maths and drawing.
Thu, 10 Apr 2008, 10:54
Jayenkai
And wtf's up with a block of maths!?!?

I'll explain it all later, gotta go to work!

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Thu, 10 Apr 2008, 16:25
Jayenkai
Should be easier to follow, now..



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Thu, 10 Apr 2008, 17:15
spinal
I did some blurry things a while ago, I'll see if I can find them later, I do remember it being super slow though.

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Wed, 23 Apr 2008, 18:43
spinal


fount it.

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Thu, 24 Apr 2008, 04:20
Yo! Wazzup?
As I was watching the blurry line move, all I aws saying was "cool"
Cuz it is.

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Hi everyone! I'm new to Blitz and only 10 years old so all things coding is gush to me