123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|657|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Wednesday Workshop -> #172 - The Maze Challenge

Tue, 07 Oct 2008, 16:35
Jayenkai

#172 - The Maze Challenge

Where do we go from here?!


The Challenge

Make a nice simple maze game.

(Yes, Pacman counts as a maze game...)

The Time

Wed 8th October -> 15th October, 2008
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT.

The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

Last Week

Last week, nobody entered.

Everyone was still too busy watching banks go bust.

-=-=-
''Load, Next List!''
Tue, 07 Oct 2008, 17:12
Forklift_Fred
Is it really a year ago that I made my Halloween maze game? Blimey, time flies!

I may resurrect the maze-generation code and try something different... Or I could post it raw and let everyone else use it if they want...

-=-=-
Come rain or shine...
Fri, 10 Oct 2008, 12:35
Forklift_Fred
Sorry, I don't know if anyone was actually waiting for this but I forgot all about it!

I've stripped it right back to a demo that will just generate a random maze. If you leave the demo variable as True then you can watch what it is doing, setting it to False will obviously be faster though!

The quoted explanation at the top is what I started from and what follows is how I implemented it in Blitz.



I've used binary to give 4 flags, one for each wall, with the numbers variable set to True you'll see both binary and decimal values for each cell (press space to toggle) Study it with the numbers showing and you should get the idea...

-=-=-
Come rain or shine...
Fri, 10 Oct 2008, 14:46
Jayenkai
Yeay! Mazes!
Fri, 10 Oct 2008, 15:59
Pio
Here's WikiMaze, where you can surrender your thoughts to oblivion.

slavijamedic.com/puzzles/maze

Drawings by Lensi.
Fri, 10 Oct 2008, 16:09
HoboBen
Cool! I really liked that idea, Pio