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Socoder -> C/C++/C#/Other -> XNA requirments

Mon, 26 Oct 2009, 19:15
Mog
I hate .Net framework, fucking fiddly little bitch of a package. Right now i have a perpetual update happening every hour for 1.1 and 2.0 that won't ever complete, all because of one dinky error. I also hate how every peice of software uses some obscure version that you have to track down. AWW I CANT USE 1.1, I NEED 1.5102 BUT NOT THE ONE RELEASED AFTER YOUR BIRTHDAY, and I can't use 3.0, because some idiot decided backwards compatability just wasn't an issue.

....grrr... yeah I have it installed.

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Mon, 26 Oct 2009, 21:19
Scherererer
2.0 is pretty standard on most XP machines, Vista shipped originally with up to 3.0, more recent versions having 3.5, and Windows 7 should all have up to 3.5 standard.

I've got up to 3.5 on all my machines.

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Tue, 27 Oct 2009, 03:24
Spare
I think everyone who wants to play your game also needs to have some xna framework installed.
Tue, 27 Oct 2009, 04:19
Afr0
Yep, namely the XNA Framework Redist 3.1.
This installer project will let you build an MSI installer for your project which will automatically install .NET 3.5 and the XNA Redist as needed.
You need to download SharpDevelop to build the project, and you need to do some tweaking of the code because it won't build off the bat.
But all in all it's a pretty neat solution!

(Don't listen to people saying that people won't download your installer since it'll install the XNA Redist - there are ALOT of fanboys on this site, mostly Blitz and Java ones)

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Afr0 Games

Project Dollhouse on Github - Please fork!
Tue, 27 Oct 2009, 05:51
Jayenkai
I'm not a fanboy of Blitz, and I absolutely detest the fact that Afr0 seems to have that mindset.
I'm just a fan of things working how they're supposed to and not needing a bunch of installs before they do. Heck, I get ticked off if a game needs installed in the first place, never mind an extra pile of stuff on top.

Messy
Eeeuw.


XNA works fantastically if you're writing a game for an X360.
Other than that, I wouldn't bother, not for PC. I don't think it's worth it given that there's 100,000 other ways to write a game that don't require a random selection of installs on a user's system that may or may not result in the game working.


I'm fairly sure that most have got XNA nowadays, but whether it'll work right or if it's the wrong version, or whatever. That's pure luck, in a "Visual C++ runtime", or "DirectX <5.0" style way.

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Tue, 27 Oct 2009, 08:24
steve_ancell
Tikihead
I've been working with XNA Game Studio 3.1 for about a month now I quite like it. However, the games made with it require .NET framework 2.0 or above. Do many of you guys have this installed? I would like to know if it's worth developing games that require new updates that not many people have.

DOT NET 2.0 ?... I'm pretty sure you need DN-3.5 to use XGS 3.0 and XGS 3.1
Tue, 27 Oct 2009, 08:33
steve_ancell
Mog because some idiot decided backwards compatability just wasn't an issue.

Yeah, whoever was in charge of that department needs a swift kick in the cobblers !
Tue, 27 Oct 2009, 09:38
JL235
It really depends. For a proper game, that looks well made and commercial (even if low-end commercial), then people won't care about an installer.

For a little one off title, yes people do care. They don't like the idea of running it once and having loads of files left around after it's been deleted.
Tue, 27 Oct 2009, 09:45
Jayenkai
I wouldn't put it exactly like that, more that if folk download a whole batch of games all at once, say they're visiting Socoder for the first time and download all the Showcases, I don't think they'd be happy having 100+ installers glaring at them!!!

.zip is your friend.
If your game can run straight from a folder, then that's good enough for everyone.

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''Load, Next List!''
Tue, 27 Oct 2009, 10:48
Mog
I personally hate the idea of small, incomplete projects "anchoring" themselves to my computer - I hate things that install to many directories, write to the registry, and generally like poking around outside of their scope (Modifying other files / dropping DLLs all over the place) - Self-contained projects with painless Just delete the damned thing uninstalls are always keener than having your system bloated by a messy, selfish program.

If you're just mucking about, Archive drag-drop is better, I'll agree that if you're in final, an installer would be better, but ffs it's annoying having a million programs in your installed applications manifests, half of which are just some newbies project that HE THAWT WULD BE KOOL N PROFESHUNAL IF HE USED AN INSTALLER LOLOLOL.



-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Tue, 27 Oct 2009, 11:04
JL235
Is there no way to package the required XNA files into an .zip? Surely if they are all there locally in the same folder then it should work fine.

Someone must have looked into this on the internetz.