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Socoder -> Off Topic -> Learning App Game Kit

Sat, 31 Dec 2011, 12:35
steve_ancell
Yeah, I tried it out and bought a copy. It's not too hard to learn.
Sat, 31 Dec 2011, 12:35
Jayenkai
How’s the App Game Kit thing going, anyway? did you get to try it out, well?

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Sat, 31 Dec 2011, 13:09
Jayenkai
No nice showyoffy examples?
Sat, 31 Dec 2011, 13:17
spinal
Trying to download the trial, failed 4 times.... its only(!) 174mb!! apparently will take 45 mins, but about half way chrome tells me the download was "interrupted"

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Sat, 31 Dec 2011, 17:06
steve_ancell
Jaynkai No nice showyoffy examples?

Not yet, I'm just tinkering with it at the moment. I will be doing a few showoff examples though, watch this space.
Sat, 31 Dec 2011, 17:09
steve_ancell
@spinal: It downloaded first time for me in FireFox and didn't take nowhere near that amount of time for me to download. Try contacting one of the TGC team, there might be a server fart going on or something.
Sun, 01 Jan 2012, 01:43
spinal
...can't test on ipad using trial
Sun, 01 Jan 2012, 07:19
spinal
hmmmm.... How can I get

1. the windows preview to display at 100% screen ratio?
2. resized gfx to be blocky rather than blurry?

-- I give up. After more careful reading, I still need a mac.

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Sun, 01 Jan 2012, 08:15
steve_ancell
Just some cheap old Mac will probably be OK, still looking around for one myself. You also need an Apple Dev subscription so that you can sign the app.

With the full version you can use your PC to debug on an Apple iPod/iPhone etc with App Viewer, which is as slow as fuck if you're using a low spec PC due to it having to stream video across to the device at the same time as updating the PC screen. TGC did originally submit an actuall player (AGK Player) to Apple, but it got rejected due to it being an interpreter. That's just bollocks though, there's no way AGK Player could easily be reverse engineered to run a virus, it only runs scripts in a sandbox environment. You can only access AGK Viewer if you have the full version of AGK.

Now that Steve Jobs isn't around to throw his toys out of the pram, Maybe Apple could be a bit more friendly to the indie devs.
Sun, 01 Jan 2012, 08:17
steve_ancell
You don't have to use the AGK Basic script, you can use C++ and the AGK framework for doing machine-native coding. This can only be done with the full AGK.
Sun, 01 Jan 2012, 08:39
Jayenkai
A 500 Mac Mini isn't exactly "cheap" when we're all pretty much penniless..
.. but.. I DID manage to make that back, from Spike Dislike.. (only just!)
.. took a year to do, and has been otherwise worthless, other than the fact that I've also not had a Windows PC in my bedroom for the past year, and haven't really missed it.

.. swings and roundabouts, really..

K and Co (one of those shitty Catalogue companies that purely exist to rip you off, and get money from you over the next 67 years of payments) do MacMinis... they're a little overpriced.

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Sun, 01 Jan 2012, 09:24
steve_ancell
I also got ripped off by a catalogue company when I bout a PC about 7 years ago, it totalled at about 1800 for about 1000 worth of PC at the time.

PC world do some sort of Mac, I think it was the Mac Mini, for about 600, I think I will look out for a second hand Mac though.

|edit| Jay : I have a lot to fix |edit|
Sun, 01 Jan 2012, 13:05
steve_ancell
Cheers Jay.
Tue, 03 Jan 2012, 01:13
steve_ancell
Something just entered my mind that I forgot to mention, you don't have to own a physical Mac to do iPhone development, you could use this cloud-based Mac until you make enough money to buy one of your own.

www.macincloud.com/

You will still need to buy an Apple-Dev license.
Tue, 03 Jan 2012, 02:19
spinal
cant set up a free trial account, page seems broken

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Tue, 03 Jan 2012, 05:28
steve_ancell
That's strange, it let me sign up earlier. Although I managed to set up an account, I can't seem to get the free MacInCloud trial to work.
Tue, 03 Jan 2012, 05:52
steve_ancell
spinal hmmmm.... How can I get

1. the windows preview to display at 100% screen ratio?
2. resized gfx to be blocky rather than blurry?

1) You can set it to fullscreen by editing the "setup.agc" file in the project folder.

2) Use the following two commands somewhere at or near the beginning of "main.agc":

SetDefaultMinFilter(0)
SetDefaultMagFilter(0)