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Socoder -> On Topic -> Windows 8 rant. >-0

Sun, 21 Oct 2012, 00:00
steve_ancell
I keep seeing stuff about indie devs being locked out of the Windows 8 platform; does this mean that products such as AGK, DB Pro and Blitz3D will no longer be worth a toss?. If this is true then Microsoft need putting up against a wall and shooting in my honest opinion.
Sun, 21 Oct 2012, 02:21
spinal
I thought it was just that you had to have a licence to sell your software in Microsofts version of the App store/google store... ??

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Sun, 21 Oct 2012, 03:03
Jayenkai
Nope, 'fraid it's much worse. If your proggy isn't signed, rather than get that bloody annoying screen darkening "Are you sure?" Pop up, you instead get a "This is UNSAFE!" scary pop up that practically won't let your proggy run in the first place.
MacOSX Mountain Lion is apparently just as bad, if not worse.
Sucks to be indie right now.

The simplest option for Blitz users would appear to be a switch to Monkey, where you can write your game, target for Mac/Win as before, but have an alternative HTML edition for those with the new shitty OSs.

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Sun, 21 Oct 2012, 03:14
shroom_monk
What I was reading was that it was essentially on the lines of: any existing program can run in the 'desktop' mode of Windows 8, but to take advantage of any of the new Metro features your program has to be signed and go through the Windows Store, giving them control. But how many people are going to use the desktop mode, and how long will it still be supported for in future OS's? Also, apparently the rules for acceptance on the store are quite censoring; a lot of stuff is disallowed.

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Keep It Simple, Shroom!
Sun, 21 Oct 2012, 03:15
Afr0
What does "signed" imply? Even if it means that Windows connects to check against Microsoft's servers, I'm sure someone will invent a workaround. Or, you know, we could all just boycott it!!

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Sun, 21 Oct 2012, 03:17
shroom_monk
I think 'signed' implies they have checked your program is 'safe' and 'trusted' (by their definition). It is also required to put stuff on the Windows Store, and that's the only way to distribute a program that uses the new Metro interface.

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A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Sun, 21 Oct 2012, 04:36
rockford
What I was reading was that it was essentially on the lines of: any existing program can run in the 'desktop' mode of Windows 8, but to take advantage of any of the new Metro features your program has to be signed and go through the Windows Store, giving them control.

That was my understanding too, although tbh I haven't really looked into it as I spend more time coding for handheld consoles than Windows nowadays.
Sun, 21 Oct 2012, 04:45
steve_ancell
It hopefully won't be for long though, I can foresee Windows 8 being replaced by another one pretty soon, just like Vista was quickly replaced by Windows 7 coz it was such a fucking joke.

|edit| Fact is a lot of people have kids that like Mindcraft and lots of other indie games, Windows 8 is going to be a such a flop coz of that fact. |edit|

|edit| My nephew Dan is also an avid Mindcraft user and isn't exactly shmitten with the idea of Windows 8 either. |edit|
Sun, 21 Oct 2012, 08:38
9572AD
If you saw Notch's heavily publicized tweet a few weeks back, he has no intention of getting Minecraft "Windows 8 ready".

Microsoft sent him a missive stating they'd love to help him accomplish that, and he responded with "stop trying to close off the PC platform", essentially.

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Sun, 21 Oct 2012, 09:25
JL235
Shroom is right, metro mode needs to be signed, and desktop mode is the same as ever.

One of the big reasons is because it allows a developer, and so Microsoft, to state what their application can and can't use. This makes it much more difficult to hack metro apps, and inject code, which you can do with desktop applications.