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Socoder -> Concept/Design -> Community Project

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Fri, 02 Feb 2007, 06:55
JL235
It has 18 functions so it breaks everything down into it's different areas rather then having one giant lump of solid code.

The point however is not my mini game code, but that you can run and use it without needing to read the source.
Fri, 02 Feb 2007, 07:15
Jayenkai
okey dokey
Give that a go, and let me know what you think.

Can't be bothered parsing much more than I am, there, so in order that the name (+ stuff) of your games get picked up, you have to do the following.



That is, to supply those 4 variables, in that order, right under the function name.. No linespaces between them!
If anyone wants to make that work a little better, play about with the FindGame$() function.

Any new games will be found when you exit the game, and if it all goes weird comment/uncomment the lines shown.

-=-=-
''Load, Next List!''
Fri, 02 Feb 2007, 07:25
HoboBen
Hey, that was really cool
Fri, 02 Feb 2007, 07:27
garand
ill have to check it out when i get home.
Fri, 02 Feb 2007, 07:47
mike_g
I like the intro screens

It seems you have totally remade it. I'll make that load and draw function for my map editor that I have been planning for the last half a year o_O

Then if anyone wants to design maps for the game, they can be done in my tile editor, and loaded and drawn with the same function.... might be useful

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