123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|586|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Retro Coding -> Gameboy Racing Game in progress.

Page : 1 2 Prev 3 4 Next
Mon, 16 May 2016, 13:29
Ninjinister
Did you at least have external communication with that first person, like an email address?

-=-=-
https://ccshgames.com
Mon, 16 May 2016, 14:13
cyangames
yeah sure, ryan@refreshgames.co.uk
Mon, 16 May 2016, 14:20
Ninjinister
Nah I meant their email.
Mon, 16 May 2016, 14:30
cyangames
Oh, nope, just their aliexpress shop link...which closed

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 16 May 2016, 14:45
Ninjinister
Bugger
Fri, 20 May 2016, 15:42
cyangames
Now I have more Tiles available to me, I may as well use 'em! Added some oil slick obstacles to tracks with plans for other obstacle tiles in the future. (I'm thinking some invisible wind tiles mainly here but am open up to suggestions)

A few more tracks are in progress too, here's a screenie from JAPAN LEVEL 1 so far.



-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Fri, 20 May 2016, 15:57
rockford
Speed up tiles? Hedgehogs? Water puddles? Track debris/broken down cars etc?
Sat, 21 May 2016, 00:18
cyangames
Thanks rockford
Sat, 21 May 2016, 04:05
Jayenkai
My imagination's all but gone to pot, lately.. I think it's AGameAWeek's fault.

Have you considered adding Spikes??!!

-=-=-
''Load, Next List!''
Sat, 21 May 2016, 04:09
cyangames
hehe I mean, I guess they'd fall under debris

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 21 May 2016, 12:07
spinal
can you jump? msybe some sort of ramp?
Sun, 22 May 2016, 16:03
cyangames
No jumps in this one sadly. I'm real close to maxing out the lil CPU in the gameboy with the extra tiles I've added tonight, which is frustrating. But, it's more playable with the extra elements now.

So far I've added boost plates, wind tiles, spikes and oil slicks which seem to work fairly well, now up to 10 tracks, but I'll be adding some of the newer tiles to the older tracks now, just to mix things up more.

Considering adding a chance random element for each lap just to vary the laps up a bit, so it's not 100% track memorisation, I dunno though, that CPU usage....

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 26 May 2016, 12:33
cyangames
I have someone to do the game audio! YAY!!!!! Also, should be demoing what I have so fare in plymouth tomorrow, kinda excited about that! Now, bugfixes....

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 26 May 2016, 12:50
Jayenkai
Oooh, IRL demoing!?
Sounds like fun.
Where's that at?

-=-=-
''Load, Next List!''
Thu, 26 May 2016, 13:08
cyangames
a pub in plymouth with a bunch of other gamedevs, the monthly meet-ups are pretty good fun

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 26 May 2016, 13:22
Jayenkai
Awesome!
... Yeah, I think you've mentioned that before. .. Memmerry fale!!!

-=-=-
''Load, Next List!''
Thu, 26 May 2016, 13:25
cyangames
Tis cool, I appear to be brain farting a bit more often nowadays myself!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 26 May 2016, 13:27
rockford
Nice one
Sun, 29 May 2016, 05:31
cyangames
Soo, that was an awesome event, I was running an untested build which is always a bad idea, but it ran on the super gameboy okay, but much better on my gameboy color (60fps vs 30fps on the Super Gameboy)

Which is okayyy, as I still got a lot of feedback from people, mostly positive with some ideas on refining the gameplay. Quite how I'm going to remove features from the plain gameboy version to get back to 60fps whilst keeping it playable I'm not sure but something will happen!

Played a lot of other peoples games which were cool, had a bash on an HTC Vive which, was really great! Much better and smoother than the Oculus DK2 I tried out a couple years back. Gave some feedback to some other peeps games and had a great time! Until my head went..nope, you are wayy too tired now and I had to end the night early, but still good fun!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 16 Jun 2016, 15:04
cyangames
More circuits, more features, a lot of bugs smashed!

60fps on both GBC and GB consoles, time to show another vid!


View on YouTube

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Thu, 16 Jun 2016, 23:45
rockford
Most excellent!
Fri, 17 Jun 2016, 01:31
Jayenkai
That's looking pretty damn great
Sat, 18 Jun 2016, 03:30
cyangames
Attempting to mix up the A.I. a bit today, just having them all following one path is a bit meh for gameplay really.

Adding variance in a tiny number of bytes, ha, should be fun!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 18 Jun 2016, 10:30
cyangames
Well, that went really well, the A.I. now has multiple paths, I'm using a lot less CPU (not checking for certain tings on every frame) and here's still 543 bytes free, yeah! That leaves space to add a demo mode maybe even!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 18 Jun 2016, 11:42
Jayenkai
Excellent
Sat, 18 Jun 2016, 11:47
rockford
543 bytes left for a demo? Incredible
Page : 1 2 Prev 3 4 Next