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Socoder -> Off Topic -> Joe's Storytime

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Tue, 10 Jun 2014, 13:02
Jayenkai
LOL.. Poor drunken Otaku! Got as far as the third word!!!

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Tue, 10 Jun 2014, 15:38
cyangames
Just found the wise man
Fri, 10 Apr 2015, 05:07
spinal
The old man was right. There are pixels the size of Joes head in the old caves!


View on YouTube

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Fri, 10 Apr 2015, 05:13
Jayenkai
... Have you ONLY JUST discovered TWA??!
Fri, 10 Apr 2015, 05:22
spinal
Yeah, couple of days ago. Steam suggested it to Helen.

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Sat, 11 Apr 2015, 02:10
cyangames
I tried TWA once but got bored by the really long tutorials and just left it after that. Just me?

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Web / Game Dev, occasionally finishes off coding games also!
Sun, 17 Jul 2016, 08:33
spinal
Helen says I need to pad Joe's story out a bit and add some interactive characters. Anyone got any ideas?

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Sun, 17 Jul 2016, 11:32
Jayenkai
Shapely characters might fit in the world well. Monochrome shapes to suit the environment.
Bob Square, Sally Triangle, Maggie Star, Fred Hexagon...
Or even chrs based on chr()s.. Letters and numbers, with hats and faces!

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Sun, 17 Jul 2016, 14:34
9572AD
I dunno, but after looking at the ending screencaps it seems Joe should have a second quest. Maybe reserve interactive characters for that.

Gonna get Joe over to the RazerForge, then?

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All the raw, animal magnetism of a rutabaga.
Sun, 17 Jul 2016, 22:38
spinal
Depending on how strict Nintendo are, possibly the 3DS. If not, dunno, whatever Unity can output to.

I had a storyline in mind for Joe 2, but Monkey wasn't really up to the task (needed a nice graphical effect).

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Sun, 17 Nov 2019, 05:32
spinal
Good to see the generic 'ball with eyes' character is going strong....
https://twitter.com/MorsGames/status/1195705794634899456?s=19

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Sun, 17 Nov 2019, 05:47
Jayenkai
\o/yeay\o/
Be sure to let him know the chr's called Joe

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