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Socoder -> In-Development -> AGameAWeek 2021

Posted : Monday, 04 January 2021, 07:02

AGameAWeek 2021

Grin and Eat It


First game of the year, and I'm starting off with a barely difficult one.
Simply grab all five gummies from each level, without getting pokes by any evil spiky bushes.

View on YouTube

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Posted : Monday, 04 January 2021, 07:24
haha - big grin.
Posted : Monday, 04 January 2021, 07:58
LOL. I like that
Posted : Monday, 04 January 2021, 08:18
Posted : Wednesday, 06 January 2021, 16:19

View on YouTube

Not quite ready to go, but definitely getting there! (No chord structures, for starters)

..no editor, yet. Currently relying on the Switch edition for that!!

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Posted : Friday, 08 January 2021, 05:57


Now flapping in your browser, in the Browsercade!

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Posted : Sunday, 10 January 2021, 15:21
Trying to capture footage of the above Flappadiddle game was a struggle and a half. Safari's internal capture didn't seem to want to capture audio. I had to install some crazy hacky thing called Loopback, which promises to capture the audio, except that comes with rubbishy shareware style limits that add Whitenoise to your videos, or.. You can pay for the thing..

Fuck that shit!!
I'll code my own!!

So, taking the lessons previously learned in capturing the VidGen output, I set about hacking the same feature into Browsercade.
Took a bit of doing to get the audio to capture, as I realised that whenever there's silence, the audio capture stops for a bit, until the next sound. This meant everything went completely out of sync.
Instead, then, I had to create a very very very quiet little sine wave, which plays underneath everything whilst capturing.
Such a dumb thing to have to do, but it seemed to do the trick.

The result..

View on YouTube

There's about half a minute's worth of capture in there. It can get a bit glitchy trying to capture more than that, so I'll have to experiment with it a bit for future videos.. But.. Yeah, seems to work well enough.

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Posted : Wednesday, 13 January 2021, 07:57
JMTrackr's test editor is up and running.
It won't do much, and definitely needs the ability to create longer patterns, but .. It works, at least!

You can Plot notes, and unplot notes!!
There are two play buttons. The left one plays the current pattern. The right one mixes everything together.
The player isn't 100%, yet, though. I need to add some rules to the randomness, so it doesn't keep playing utter silence, at times.

Use the switchy doohickey to change between patterns.
You can also plot drums, but it doesn't recognise many drums at all. I should really make that into a drum-specific edit mode, not use the piano keys.
The player also pitch shifts the drum notes when playing, so frequently ends up playing the wrong drums..
.. there are a LOT of issues, currently!!

But, yeah, it kinda works.

Plot away, hit play, hear a result.

A couple of melodies to kick you off.. (Simply dump the string into the top-left box.. The "Save" button will simply copy the string, btw!)


The tune used in the current Browsercade version of Flappadiddle

Like I said, I DO need to add extended pattern lengths. that'll be the next job. But otherwise, I'm fairly happy with how it turned out, given I've really only been working on the editor for the past couple of days.

You can Play with it, here

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Posted : Friday, 15 January 2021, 17:41

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Blatant theft, this week, as I create a version of that new/old gameshow that appeared on ITV on New Year's Day.

Using mastermind style rules, try to guess the word.
Red = correct letter, wrong place.
Green = correct letter, right place.

You can Play my rip-off here.

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