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Socoder -> C/C++/C#/Other -> Bee Happy Progress Thread

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Posted : Wednesday, 05 May 2021, 08:12
rychan
Quick lil twitch stream and boom!


View on YouTube

Full blog post under here for more details

refreshgames.co.uk/2021/05/05/background-collision-bugs-fixed-flower-satages-also-added-yay/

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Posted : Thursday, 06 May 2021, 04:35
rychan
Putting this here so I don't forget.

Wandering about a per level shop system, perhaps there could be some honey combs that spawn on the stage for a short time which could be saved up and traded for stuff like...

Greater pollen capacity
Speed Up
Temporary Shields
Extra Lives

That sort of thing.

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Posted : Thursday, 06 May 2021, 04:55
rockford
Sounds good, but sometimes it's the simple things in life that matter. Why complicate something unless you feel it's lacking or not engaging enough.

Remember if it needs/offers power-ups, then you're going to have to add stuff for those power-ups to be useful/necessary for (ie more/larger enemies etc.) otherwise they are pointless and make the game too easy. And what happens if a player hasn't powered-up properly and then can't beat a level as they haven't got the items/skills they need?

Decisions, decisions. But it's your game
Posted : Thursday, 06 May 2021, 06:09
rychan
Aye, it should probably be something I consider after having done some playtesting, which I'm far away from at the moment.

Gotta knock up a level editor also, maybe I'll tackle that after work tonight.

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Posted : Monday, 10 May 2021, 15:43
rychan
Level Editor Get!



refreshgames.co.uk/2021/05/10/bee-happy-now-has-a-level-editor-yay/

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Posted : Monday, 10 May 2021, 15:51
Jayenkai
Oooh, fancy!
Hopefully you'll be able to make some pretty level layouts for it.

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Posted : Monday, 10 May 2021, 16:48
rychan
Yup, with some terrible puns for the passwords as is pretty much required now

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Posted : Wednesday, 12 May 2021, 16:24
Jayenkai
"Shoal Happy" guide your shoal, through the dangerous waters, to their home. Requires scrolling and maybe 10 or so little fishies following your bigger fish.

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Posted : Wednesday, 12 May 2021, 22:56
rychan
Mmmmm, I am keen to get some scroling going on with the next one

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Posted : Saturday, 15 May 2021, 11:33
rychan
gahhhh. Tested the code out on an actual NES today, there's more issues with the PPU that I'll need to work on again.

|update| -=-=- |update|
Thankfully flap happy seemed to be okay, which is a relief...phew!

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Posted : Saturday, 15 May 2021, 12:06
Pakz
I watched the gameplay video and could not immediately see what was going on. You play a bee grabbing those blocks?

Maybe before you can control the sprite add a white outline rect that goes from the edges of the screen into the place where you have the sprite you control? To focus the players eyes on?

There is good progress going on also!
Posted : Monday, 17 May 2021, 02:17
rychan
A fair chunk of that could well be compression (upscaling 256 x 240 also, probably not great).but yeah, I'll play around with the colours for better contrast later on tonight.

Found a few lil shortcuts in my PPU code which might save me enough CPU cycles for a PAL NES to work properly

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