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Socoder -> C/C++/C#/Other -> Bee Happy Progress Thread

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Mon, 16 May 2022, 00:11
cyangames
Cool, sounds like an identical story to mine but just different software being used.

I've had to pause development for a couple weeks on bee happy to concentrate on work and also the gameboy port of Flap Happy


I think I've decided what game #3 is going to be, just have to write up what it's going to have in detail.

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Web / Game Dev, occasionally finishes off coding games also!
Wed, 01 Nov 2023, 05:36
cyangames
Had a play about in Flash, obvs need to add shading, etc,etc



Gonna call him Beesley and the Pink one....Debbie (Deb bee)

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Web / Game Dev, occasionally finishes off coding games also!
Wed, 01 Nov 2023, 11:22
Kuron
Really good artwork. On a good day I can pull off 2600 quality graphics, maybe...
Wed, 01 Nov 2023, 11:48
Jayenkai
A very happy bee
Fri, 05 Jul 2024, 03:38
cyangames
Right, best bee getting back to coding this one up!

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Web / Game Dev, occasionally finishes off coding games also!
Fri, 05 Jul 2024, 04:14
Jayenkai
Busy busy bee!
Sun, 07 Jul 2024, 10:05
cyangames
Continuing from where I left off, the password screen now works pretty well, just needs to have err... a list of passwords and password checking in place, ha!

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 08 Jul 2024, 04:16
cyangames
So, tings left to do:

Scoring System - Use Boost Bar when over the Hive to transfer more points (speed vs score gameplay)
5 points per flower - DONE!
10 points per boost bar tick deposited in the hive



Max Lives (9)
Level Completion
Level Transition
Password Confirmation + Effects
2 Player Mode (possibly add win condition based upon points in a round?)
2 Player VS Mode (Needs level select, vs ranking, win condition, eep)
Game Over - DONE!
More Levels (Ideally 32, different times of day with different blue skies every 8 levels)
Music
SFX
Pausing! - DONE!
Ending Credits
Debugging
Bird Movement Patterns
Adjust Spider Movements to target the player more

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 08 Jul 2024, 14:59
cyangames
Making more plans to better organise myself, going to get the game loop all settled before I add anything fancy, then add sfx, music, ending and levels.

So far tonight the pause / unpause with working and there's most of the game over loop written, i may cheap out with a fade to black.

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Web / Game Dev, occasionally finishes off coding games also!
Tue, 09 Jul 2024, 03:06
cyangames
Ended up with a fade to black which worked nicely and with little ROM usage (yeah, that's already a thing)

20kb remains and most...most of the 1 player game loop is in place. I need to test on console at some point mind and there be glitches!

Tonight I hope to fix them up and maybe implement one of the easier passwords?

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Web / Game Dev, occasionally finishes off coding games also!
Wed, 10 Jul 2024, 01:34
cyangames
Sorted out the gameover transition last night, wasn't feeling it but at least something got done, gotta keep cracking on today when I get back home.

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Web / Game Dev, occasionally finishes off coding games also!
Wed, 10 Jul 2024, 02:37
Jayenkai
Don't push yourself too hard. You should be enjoying the fact that Flap Happy's preparing to flap away.

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Wed, 10 Jul 2024, 03:05
cyangames
I wish I was but I've been pretty downbeat of late, not entirely sure why, might be the weather, etc, etc. Just been in a bit of a loop, I have decided to aim for getting at least the main game loop done by the end of the month which should be possible as it's kinda sorta nearly there-ish.

Having said that it actually looks like it's going to be a nice day out in the big blue room so I should take the opportunity this afternoon.

I think I'll bee happier when I feel a bit more financially secure also, the market has been tough of late.

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Web / Game Dev, occasionally finishes off coding games also!
Wed, 10 Jul 2024, 16:50
cyangames
Scoring is now there and the level ending condition is also in place, I think I've got a handle on handling separate levels, did some quick maths and 32 levels should fit in just over 4kb, which should bee manageable.

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Web / Game Dev, occasionally finishes off coding games also!
Wed, 10 Jul 2024, 16:54
Jayenkai
Yeah! Minimalism ftw!
Keep crunching those numbers.

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Wed, 10 Jul 2024, 17:07
cyangames
Vidja


View on YouTube
Thu, 11 Jul 2024, 01:31
Jayenkai
Looking good!
Thu, 11 Jul 2024, 07:32
cyangames
It's fun to see how much can be crammed into 32kb of code space Will hopefully get the level transitions sorted out tonight

thinking it should remove enemies left to right then any bkg tiles whilst the bee is doing a lil loop-de-loop

then display a password if available with press start to continue

then load in the next level.

which is easy in most languages , just a bit more in-depth with ASM

either way, a plan is forming!

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 02 Sep 2024, 05:11
cyangames
I've decided to report the Gameboy version in GBDK2020 instead of ye olde GBDK as it looks like it has wayy more Super Gameboy Support than GBDK ever did. Which of course, I want to have available (borders, sounds, etc, etc, maybe even SNES ROM transfer as well, like the space invaders ROM, gotta hope big!)

Will test out their test roms to confirm on my super game boy tonight

|edit| Looks like SNES assembly language is pretty similar to NES assembly, which is, well, rather handy! |edit|

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 02 Sep 2024, 17:34
cyangames
a few set backs tonight

snes is broken, so cannot test
gbdk2020 doesn't work on my lappy for some reason
pvsnes lib also doesn't work..

tried to use my old r36s to chill out instead
it's broken
flash the firmware
all the roms are gone now

it's a little late, lets get the gym offer sorted out now
it expires during the redemption process and gets cancelled

FFS...

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 02 Sep 2024, 18:19
Jayenkai
Oh no.
Wed, 04 Sep 2024, 02:50
cyangames
SNES is off for an inspection today, hoping to get somewhere further with SNES Assembly this afternoon / evening after work. Hopefully a sprite on screen!

The super gameboy transfers data to the SNES in 4kb chunks and there's 64kb of space available to play with, so, creating a minimal ROM is probably a good idea to test things out on, as well as just the SNES itself (awaiting a flash cart from Aliexpress and, well, some good news hopefully)

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Web / Game Dev, occasionally finishes off coding games also!
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