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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|145|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Scrolling tiles

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Sat, 28 Dec 2024, 13:42
Jayenkai
You have a fully functional text box, for the cutscenes. Can you not repurpose that, instead of trying to cram it all onto a single screen?

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Mon, 30 Dec 2024, 04:15
spinal
Added a gradient fade so I can scroll the test up



Just like the fade to black, the gradient resolution is 1:1 no matter the scale of the pixels, so it will always look good(ish).

Thats aanother bit of polish that could have waited until the game works better.

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Fri, 03 Jan 2025, 05:45
cyangames
It's all progress though! Looks really nice
Sat, 04 Jan 2025, 09:29
spinal
AAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!11111111111111




3 Days and I just can't figure out in my head what my maximum scroll amount needs to be! the screen height is variable, pre scalled pixels should be somewhere between 160 and 180, but from then on, I seem to be calculating my max height of the full credits text wrong. This is basic arithmatic, I should have had this down by age 8!

My brain is assuming it should be something easy like (screenHeight - creditsHeight) but can I hell make the numbers line up.

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Sat, 04 Jan 2025, 09:51
Jayenkai


Presuming you're trying to do something like this (sorry, I didn't read enough, and have assumed everything here!!!), you want to bump topy to screen height once CreditHeight(+topy?) is higher then the top of the clipboard. Not the screen height.

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