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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|86|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Scrolling tiles

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Tue, 16 Apr 2024, 14:38
spinal
I'm struggling to decide if the glasses should match the sprite, or be more clear...




I think clear glasses....




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Tue, 16 Apr 2024, 18:24
Jayenkai
Hmm... I think I prefer the transparent lenses..
Wed, 17 Apr 2024, 01:16
therevillsgames
I thought they were safety glasses 😂
Wed, 17 Apr 2024, 01:28
cyangames
Very nicely made!
Wed, 17 Apr 2024, 03:37
steve_ancell
Clear glasses seem more natural looking on the character.
Wed, 17 Apr 2024, 11:54
spinal
Not sure at all about intersection of dialogue screens and such. I'll just try a bunch of stuff and see if anything works.

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Sat, 04 May 2024, 11:29
spinal
I dont suppose anyone can see why this is missing the last word in the string?



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Sat, 04 May 2024, 12:54
Jayenkai
Haven't read the code, and am basing things on what normally happens when I try to do a similar thing.. (which, coincidentally, I'm currently doing for Lyrics in VidGen!)
Once you're at the end of scanning for words, your current-word usually has the last word still waiting to get parsed, because you haven't reached a " " after it.
Either add an extra " " to the end of the string, so that it knows there's a last word there, or alternatively copy+paste your display code at the end of the loop, to flush out that final word.

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Sat, 04 May 2024, 15:16
spinal
Jay you absolute GENIUS!!

I forgot to flip(1) before waiting for the continue button!!!

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Sat, 11 May 2024, 03:40
spinal
I wish I had the motivation to sit down and work on this solid for a few hours, but checking the fridge and going and seein if my phone is finished charging seem more important to my brain

Anyway, I have no idea how to transition in and out of the dialogue scene, any suggestions?


View on YouTube

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Sat, 11 May 2024, 04:06
Jayenkai
I don't think you need one going in, from the menu, that seemed ok.
But between the game and the dialogue it is kinda jarring.
How about a simple fade-to-black.
Though, I don't think B3D can do that easily, can it?

Hmmm..
OK, how about "teeth"?
  --v


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Sat, 11 May 2024, 10:37
spinal
Here is something I tried on the arduboy a while back, using a set of 1bit dithered tiles...


View on YouTube

I think it works ok. Although I should work on the speed a little.

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Tue, 02 Jul 2024, 15:27
spinal
Well, that's more than a little frustrating!




I made sure to use character count to detect line breaks and still, for some reason, this happens!

The box is always 24 characters wide... something aint correct somewhere

|edit|

Well, this is just silly.



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Tue, 02 Jul 2024, 16:05
Jayenkai
Scaling is Fun!!!
Wed, 03 Jul 2024, 16:00
spinal
Argh!

> Reveal 🔎


I just can't see what I'm missing

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Wed, 03 Jul 2024, 16:48
Jayenkai
Is it..
1. Something to do with the fact that the text is misaligned, and starting at 3 instead of 1. You might be overrunning by a couple of characters because of that.
2. That the counter starts at 1, not 0. You might be overrunning by 1 character because of that.
3. That the "^" IS being detected, but that you're seeing the "^", where normally you wouldn't.. If that were a space, it wouldn't be an issue.

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Thu, 04 Jul 2024, 02:27
spinal
Oh, wait, I'm way over thinking this.

1. It's Blitz, I don't have a seperate render loop, so I don't need to be able to leave the function and return to it, I can just stay there until it's done.
2. I did a reasonable well working word wrapper for my watch that time...

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Tue, 29 Oct 2024, 10:04
spinal
I think I finally got that fade in-out working properly! I think I should make sure the random dialog is different from teh previous one though...




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Tue, 29 Oct 2024, 10:16
Jayenkai
Send an A.I. the text and see what comes out the other side!

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Tue, 29 Oct 2024, 10:39
spinal
I meant codewise like this...




I think there are enough sentences for now.

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Tue, 29 Oct 2024, 10:57
Jayenkai
Ah, ok, gotcha.
Use a bag system



Then go through Bag in order and you'll have a random one each time, but always different. Once you reach Bag(9), give it another shuffle, and go back to 0.

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Tue, 29 Oct 2024, 11:06
spinal
Oh, just like the deck-o-cards method. Why did I not think of that!

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Mon, 04 Nov 2024, 04:07
spinal
Some of the boxes have holes in them, if they do, there's now blinking eyes on a random timer per box,



Wasn't on the todo list, but it was more interesting than duplicating the ingame maneu for the titlescreen to actualy close the game.

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Mon, 04 Nov 2024, 04:18
Jayenkai
Do you need to hurry to move the crates before the little creatures suffocate in there?
Or do you need to ensure each creature is in the right place, making the puzzles harder, since each crate needs to end up in a certain hole?
Maybe creatures might attack you if you try push/pulling a box from a specific side..?

Oooh, the possibilities of added complexity!

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Mon, 04 Nov 2024, 04:24
spinal
no, no, no, no. If I can't be motivated to show your score at the end of the level, there aint no 'getting bit by crate monsters' going to happen.

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Mon, 04 Nov 2024, 04:26
Jayenkai
New game title : Chompy Crates!

Oooh.. Oooh..
You can't move two Creatures next to each other, or they'll attack each other, big big fight, and the level is failed.

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