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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|583|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Scrolling tiles

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Tue, 16 Apr 2024, 14:38
spinal
I'm struggling to decide if the glasses should match the sprite, or be more clear...




I think clear glasses....




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Tue, 16 Apr 2024, 18:24
Jayenkai
Hmm... I think I prefer the transparent lenses..
Wed, 17 Apr 2024, 01:16
therevillsgames
I thought they were safety glasses 😂
Wed, 17 Apr 2024, 01:28
cyangames
Very nicely made!
Wed, 17 Apr 2024, 03:37
steve_ancell
Clear glasses seem more natural looking on the character.
Wed, 17 Apr 2024, 11:54
spinal
Not sure at all about intersection of dialogue screens and such. I'll just try a bunch of stuff and see if anything works.

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Sat, 04 May 2024, 11:29
spinal
I dont suppose anyone can see why this is missing the last word in the string?



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Sat, 04 May 2024, 12:54
Jayenkai
Haven't read the code, and am basing things on what normally happens when I try to do a similar thing.. (which, coincidentally, I'm currently doing for Lyrics in VidGen!)
Once you're at the end of scanning for words, your current-word usually has the last word still waiting to get parsed, because you haven't reached a " " after it.
Either add an extra " " to the end of the string, so that it knows there's a last word there, or alternatively copy+paste your display code at the end of the loop, to flush out that final word.

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Sat, 04 May 2024, 15:16
spinal
Jay you absolute GENIUS!!

I forgot to flip(1) before waiting for the continue button!!!

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Sat, 11 May 2024, 03:40
spinal
I wish I had the motivation to sit down and work on this solid for a few hours, but checking the fridge and going and seein if my phone is finished charging seem more important to my brain

Anyway, I have no idea how to transition in and out of the dialogue scene, any suggestions?


View on YouTube

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Sat, 11 May 2024, 04:06
Jayenkai
I don't think you need one going in, from the menu, that seemed ok.
But between the game and the dialogue it is kinda jarring.
How about a simple fade-to-black.
Though, I don't think B3D can do that easily, can it?

Hmmm..
OK, how about "teeth"?
  --v


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Sat, 11 May 2024, 10:37
spinal
Here is something I tried on the arduboy a while back, using a set of 1bit dithered tiles...


View on YouTube

I think it works ok. Although I should work on the speed a little.

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