-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|373|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




ShadowIce

Character Select

23rd May 2010

i know how to hide it and show it.
i just don't know
how to switch between them.


ShadowIce

Character Select

23rd May 2010

it doesnt even WARRANT
isolating the code.
all's i need to know is how to hide the 1st object, and switch to the 2nd and 3rd.
etc.
that's IT.
NOTHING else.


ShadowIce

Character Select

23rd May 2010

and no, i don't want you to do it for me.
i just want something other than
"o, i think you should rewrite it cuz it's wrong"
it is NOT wrong..
there is only one SMALL glitch..


ShadowIce

Character Select

23rd May 2010

again, i'm not going to rewrite the code.
not when i'm this close.
i might as well just ask my friend for help..
thanks alot..


ShadowIce

Character Select

23rd May 2010

ok, it's getting closer.
now what can i do
to switch between models?
[code]Graphics3D 800,600,0,2
AmbientLight 255,255,255
Dim mymodel(1)
mymodel(0)=LoadAnimMesh("dwarf1.b3d")
mymodel(1)=LoadAnimMesh("dwarf2.b3d")
For x=0 To 1
If x=0 Or x=1
Rotat*snip*


ShadowIce

Character Select

23rd May 2010

i am trying to do that.
but 1st,
i have to build a prototype
with just 2.


ShadowIce

Character Select

23rd May 2010

i'm not going to rewrite
an entire code for this 1 problem.
do you know how long it took to write?months..
ANYWAY.
here's the new code.
it's close to what i need, but not on target.
[code]Graphics3D 800,600,0,2
AmbientLight 255,255,255
Dim model$(*snip*


ShadowIce

Character Select

23rd May 2010

see?
[code]Graphics3D 800,600,0,2
AmbientLight 255,255,255
Dim model$(1000)
model$(0)="dwarf1.b3d"
model$(1)="dwarf2.b3d"
Global mymodel
For x=1 To 1000
Select x
Case 0
mymodel = LoadAnimMesh(model$(0))
ScaleEntity mymodel,.04,.04,.04
Case 1
m*snip*


ShadowIce

Character Select

23rd May 2010

um, my code isnt working right.
thats what i tried to do.


ShadowIce

Character Select

23rd May 2010

thanks!
ok. 1 more question.
how can i switch
between each model,
everytime the player switches
the ball?
basically, how do i get it
to work like in this video?:
(Linkage)
[code]Graphics3D 800,600,0,2
AmbientLight 255,255,255
Dim model$(1000*snip*


ShadowIce

Character Select

22nd May 2010

I have 1 more small problem..
I need the character to load above the selected sphere, and always look straight ahead as if it were looking at you.
[code]Graphics3D 800,600,0,2
AmbientLight 255,255,255
Global dwarf1=LoadAnimMesh("dwarf1.b3d")
RotateEnt*snip*


ShadowIce

Character Select

22nd May 2010

solved!
thanks mog!


ShadowIce

Character Select

22nd May 2010

i forgot to add my code.
[code]Graphics3D 800,600,0,2
AmbientLight 255,255,255
Global SelectedArray = 1
Global pivs
Global Balls = 10
Dim myspheres(Balls)
For x=0 To Balls-1
myspheres(x) = CreateSphere()
Next
Global charselect = LoadSound("sa_002*snip*


ShadowIce

Character Select

22nd May 2010

Hi all.
Once again, I have a small problem.
See, What I need is for the bottom sphere in this character select to change from blue to yellow.
Problem is the spheres are still white, and not changing colors as each sphere passes through the bottom.
watc*snip*


ShadowIce

Activating Checkpoints 1 by 1.

22nd May 2010

will do! :)


ShadowIce

Activating Checkpoints 1 by 1.

18th May 2010

FIXED!


ShadowIce

Activating Checkpoints 1 by 1.

18th May 2010

right. i only want it to
activate once per checkpoint :)


ShadowIce

Activating Checkpoints 1 by 1.

18th May 2010

Um. I already have all that in the code.
I just need to know what is acting up in my code, and how to fix it.
Thanks! :)


ShadowIce

Activating Checkpoints 1 by 1.

18th May 2010

Hi all. For some reason, this code is not letting me activate each checkpoint only once..
for some reason, it allows u to activate all the checkpoints at the same time infinitely,
no matter which 1 i hit 1st, and no matter how far apart they are..
i don*snip*

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