Socoder -> Wednesday Workshop -> #227 - The 320x240 Challenge
|Posted : Wednesday, 11 November 2009, 02:08|
#227 - The 320x240 Challenge (Again!)
So, use NTSC or PAL, or even give your game a toggle switch and have both!!
But use nothing bigger than 320x240...
The TimeWed 11th November -> Wed 18th November, 2009
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning") With great resolution comes great responsibilities.. No problems here then. Go nuts!
RememberWednesday Workshop is just for fun.
It's not meant to be a competition.
It's just for fun.
The best technique is to try to stick to a 3 hour schedule for building the actual game. If you have more time during the week, build the game up, fix bugs, add music/titles, whatever.
The RulesYou're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!
Other than that, the main coding for each week's task should be pretty much created within the time allocated.
If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com
Additional rules are available here.
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