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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|455|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> C/C++/C#/Other -> Flap Happy and Fancy Free!

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Posted : Friday, 12 March 2021, 04:21
rockford
Yay!!!
Posted : Friday, 12 March 2021, 05:22
rychan
Looking forward to curry, beer and code tonight

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Web / Game Dev, occasionally finishes off coding games also!

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Posted : Friday, 12 March 2021, 06:26
Jayenkai
Beer and Code!?
Extra bugs, for sure!
Posted : Friday, 12 March 2021, 09:32
rychan
Does rum work better?
Posted : Friday, 12 March 2021, 10:00
Jayenkai
Baileys..!
Posted : Friday, 12 March 2021, 10:39
rychan
Only when drank from a shoe!
Posted : Sunday, 14 March 2021, 18:28
rychan
Zero Bugs Remain!

6061 bytes remain, nice.

Gonna playtest again tomorrow night. phew!

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Posted : Sunday, 14 March 2021, 18:33
Jayenkai
*applause*
Posted : Monday, 15 March 2021, 04:03
rockford
Well done that man!
Posted : Tuesday, 16 March 2021, 05:44
rychan
Had a play around with some of the levels last night, reckon it's a bit friendlier now on lower settings.

Only one ending on there for any difficulty completion though. Is that considered to be okay?

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Posted : Tuesday, 16 March 2021, 06:36
Jayenkai
I don't see why not. I rarely see endings to games, anyway

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Posted : Wednesday, 24 March 2021, 08:41
rychan
Found a couple other tiny things which are now done. (Flappy looks much nicer during the ending sequence now.)

That's the thing with cartridges. When they're burnt, they're burnt.

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Posted : Thursday, 01 April 2021, 04:24
rychan
Found a couple of unbeatable levels while playtesting yesterday, after setting the levels for normal and hard modes, spent a good chunk of the evening going through and checking each level is valid, think I went through 576 of them....Woooo!

Thankfully they don't take long to check through!

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Posted : Thursday, 01 April 2021, 04:28
Jayenkai
Good grief!
Stress testing is one of the many things AGameAWeek doesn't afford. I often wonder how broken my games are.
But, playing through over 500 levels? Eeek!

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Posted : Thursday, 01 April 2021, 04:32
rychan
I kinda need to do this as otherwise someone's gonna complain somewhere and I want to avoid that.

It makes me think about adding a marathon mode...let's see

1024 levels, ~30 seconds per level.....That's just over 8 and a half hours, maybe not eh

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Posted : Thursday, 01 April 2021, 04:52
Jayenkai
Would make for a good stream!
Posted : Sunday, 04 April 2021, 14:34
rychan
Possibly!

I've just gone through the last level in the list now, there's a total of ~16 which need manual fixes to make them possible to complete. Shouldn't be a biggie.

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Posted : Sunday, 04 April 2021, 16:45
Jayenkai
Tweaking to the point of completion. Go, Rychan! Go!

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Posted : Monday, 05 April 2021, 04:03
rockford
Sooooooooooo close!


Posted : Tuesday, 06 April 2021, 02:52
rychan
Done!

Just need the internet to be working again tonight when I get home to send it over.

Hardest mode is stupidly difficult now. Possible but...stupidly tough.

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Posted : Tuesday, 06 April 2021, 03:30
Jayenkai
What's the point of a "Hardest" if it isn't!?

Congrats on completion!

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