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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|602|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> C/C++/C#/Other -> Flap Happy and Fancy Free!

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Posted : Saturday, 06 June 2020, 06:34
rychan
13kb is loads

I'm a bit surprised that all the game code is only 19kb when compiled so far.

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Posted : Sunday, 07 June 2020, 11:16
rychan
Fixed a couple of music issues and begun work on the stage select screen today, 11kb of space remains!

Hoping to finish that screen off before the day is over.

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Posted : Sunday, 07 June 2020, 11:53
Jayenkai
Can't imagine cramming things into such a tiny space.
I could probably do with some practice at that, but...! I'll leave that to you!

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Posted : Sunday, 07 June 2020, 11:59
rychan
I could probably do with some practice at finishing games off a lot quicker also mind, hahaha!

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Posted : Sunday, 07 June 2020, 12:25
Jayenkai
Meh.. Quality, not quantity!!
Posted : Sunday, 07 June 2020, 15:38
rockford
Meh.. Quality, not quantity!!

Says the man who writes 5 gazllion games in a weekend!
Posted : Sunday, 07 June 2020, 16:11
Jayenkai
If you don't learn from my mediocrity, you're a fool!!

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Posted : Wednesday, 10 June 2020, 07:49
rychan
Select screen is pretty much all working now and I'm all out of memory in zero page with perfect timing! (256bytes)

For once, I do mean perfect timing, there's little else to do really now in terms of additional memory needs



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Posted : Wednesday, 10 June 2020, 07:52
Jayenkai
That looks great
Posted : Wednesday, 10 June 2020, 15:17
rychan
Cool, loads up the right levels and goes back to the menu after the stage is completed / the player dies 3 times.

Now to replay the... 1,024 levels and bung them into difficulty settings again ( I lost the bit of paper during the house move)

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Posted : Sunday, 14 June 2020, 08:34
rychan
Finally got a video upload to work over at ye olde btichute.

www.bitchute.com/video/LKj2cdso4k71/

I should update this video at some point with a more recent build. Maybe tonight!

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Posted : Sunday, 14 June 2020, 17:09
rychan
And a video of the more recent version recorded yesterday. Hopefully my audio levels are okay.

www.bitchute.com/video/GeHNeQ5pg2LV/

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Posted : Sunday, 14 June 2020, 17:24
Jayenkai
Crikey, that looks hard!!!

But also nice and "proper" like a NES game should! Hopefully people enjoy it

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Posted : Sunday, 14 June 2020, 17:29
rychan
I hope so

I may need some of your musical genius if possible, I'm after 3 lil loops for egypt, lunar and underwater levels.

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Posted : Sunday, 14 June 2020, 17:36
Jayenkai
Are the physics different for the three?
Posted : Monday, 15 June 2020, 02:55
rychan
Hmmm, no, they aren't. I'll post you a build over when I get home from work today.

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Posted : Monday, 15 June 2020, 02:58
Jayenkai
It's ok, just wanted to know if I should make the music slower and floater. If not, then that's totally ok, too!

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Posted : Monday, 15 June 2020, 15:52
Jayenkai
2020/25/Flap_Three (.zip)

Sorry.. I started this last night.. Then forgot about it, until tonight!!

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Posted : Monday, 15 June 2020, 17:02
rychan
That's so amazing! I don't know how you do it dude, xXx

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Posted : Wednesday, 17 June 2020, 15:20
rychan
7762 Bytes Remain. Transcoded the choons byte by byte, gonna do some re-arranging to my music engine to get a cleaner sound now.

Had a couple of promising-ish leads on box printing today, just need that glorious email!

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Posted : Wednesday, 17 June 2020, 16:08
Jayenkai
Sounds great!
BTW, feel free to cut down the drums on a couple of those. I think I went a bit overboard!!

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Posted : Wednesday, 17 June 2020, 22:10
rockford
The good olde days of byte counting. How I miss thee!

I'd honestly love to do a game for the NES/MS/MD. Honestly, I'd just love to do a game on pc tbh.
Posted : Tuesday, 23 June 2020, 04:58
rychan
This weeks going to be a slow for one for flapping around sadly, got a bunch of web work on the cards at the mo

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Posted : Tuesday, 23 June 2020, 05:08
Jayenkai
Hurray for work!!
Posted : Tuesday, 23 June 2020, 05:12
rychan
Ahh, it keeps me out of trouble
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