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Socoder -> In-Development -> AGameAWeek 2021

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Posted : Monday, 04 January 2021, 07:02
Jayenkai

AGameAWeek 2021


Grin and Eat It

SmileBASIC : 4QJXEB3K3


First game of the year, and I'm starting off with a barely difficult one.
Simply grab all five gummies from each level, without getting pokes by any evil spiky bushes.


View on YouTube

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Posted : Monday, 04 January 2021, 07:24
AndyH
haha - big grin.
Posted : Monday, 04 January 2021, 07:58
rockford
LOL. I like that
Posted : Monday, 04 January 2021, 08:18
steve_ancell
*CHEEEESE!*
Posted : Wednesday, 06 January 2021, 16:19
Jayenkai

View on YouTube

Not quite ready to go, but definitely getting there! (No chord structures, for starters)

..no editor, yet. Currently relying on the Switch edition for that!!

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Posted : Friday, 08 January 2021, 05:57
Jayenkai

Flappadiddle





Now flapping in your browser, in the Browsercade!

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Posted : Sunday, 10 January 2021, 15:21
Jayenkai
Trying to capture footage of the above Flappadiddle game was a struggle and a half. Safari's internal capture didn't seem to want to capture audio. I had to install some crazy hacky thing called Loopback, which promises to capture the audio, except that comes with rubbishy shareware style limits that add Whitenoise to your videos, or.. You can pay for the thing..

Fuck that shit!!
I'll code my own!!

So, taking the lessons previously learned in capturing the VidGen output, I set about hacking the same feature into Browsercade.
Took a bit of doing to get the audio to capture, as I realised that whenever there's silence, the audio capture stops for a bit, until the next sound. This meant everything went completely out of sync.
Instead, then, I had to create a very very very quiet little sine wave, which plays underneath everything whilst capturing.
Such a dumb thing to have to do, but it seemed to do the trick.

The result..


View on YouTube

There's about half a minute's worth of capture in there. It can get a bit glitchy trying to capture more than that, so I'll have to experiment with it a bit for future videos.. But.. Yeah, seems to work well enough.


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Posted : Wednesday, 13 January 2021, 07:57
Jayenkai
JMTrackr's test editor is up and running.
It won't do much, and definitely needs the ability to create longer patterns, but .. It works, at least!

You can Plot notes, and unplot notes!!
There are two play buttons. The left one plays the current pattern. The right one mixes everything together.
The player isn't 100%, yet, though. I need to add some rules to the randomness, so it doesn't keep playing utter silence, at times.
Grrr..

Use the switchy doohickey to change between patterns.
You can also plot drums, but it doesn't recognise many drums at all. I should really make that into a drum-specific edit mode, not use the piano keys.
The player also pitch shifts the drum notes when playing, so frequently ends up playing the wrong drums..
.. there are a LOT of issues, currently!!

But, yeah, it kinda works.

Plot away, hit play, hear a result.

A couple of melodies to kick you off.. (Simply dump the string into the top-left box.. The "Save" button will simply copy the string, btw!)

AGameAWeek


The tune used in the current Browsercade version of Flappadiddle


Like I said, I DO need to add extended pattern lengths. that'll be the next job. But otherwise, I'm fairly happy with how it turned out, given I've really only been working on the editor for the past couple of days.
Hurrah!!

You can Play with it, here

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Posted : Friday, 15 January 2021, 17:41
Jayenkai

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Blatant theft, this week, as I create a version of that new/old gameshow that appeared on ITV on New Year's Day.

Using mastermind style rules, try to guess the word.
Red = correct letter, wrong place.
Green = correct letter, right place.

You can Play my rip-off here.

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Posted : Monday, 18 January 2021, 08:05
Jayenkai

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Meatballs in Space

A Thrust-alike!
Grab the stars, then head to the base.
I might redo this for Browsercade. It's quite fun!

Grab it on SmileBASIC using the SBKey 4NKSKQE1Y

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Posted : Monday, 18 January 2021, 09:56
steve_ancell
Those are some mighty big meatballs!
Posted : Thursday, 21 January 2021, 05:28
Jayenkai


Upgrading JMTrackr, so it now works properly on iPad. After a lot of peeking and poking, and quite frankly a complete rewrite of most of the GUI, I then discovered a rogue variable that hadn't been declared, and was causing an "undefined" error..
FFS, tons of work could've been spared had I noticed that at the start!!

Javascript can be a pain to debug, when it doesn't bother to tell you why it isn't doing what you expect it to!

You can Play with the latest version here.

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Posted : Thursday, 21 January 2021, 07:31
Jayenkai

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Posted : Friday, 22 January 2021, 06:40
Jayenkai

View on YouTube

Exactly as expected, I redid Meatballs in Space over in Browsercade.

You can Play Meatballs in Space in your browser! Hurray!

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Posted : Saturday, 23 January 2021, 06:04
rockford
Nova with a chance of meatballs?
Posted : Saturday, 23 January 2021, 06:10
Jayenkai
LOL!
Posted : Sunday, 24 January 2021, 16:09
Jayenkai

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Over in Twitter, @xanderten50 "helped" make this week's game, via the method of suggesting it...!

A good old fashioned Tanks game, playable by 1 or 2 players.

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Posted : Monday, 25 January 2021, 03:49
Pakz
No worms?

Interesting how you got the map generation done though. I need to experiment with that in the future.
Posted : Monday, 25 January 2021, 04:58
Jayenkai
Nothing much at all, just a line going from x=0 to x=screen width, with a randomly shifting up and down value along the way.
That was the easy part.

Doing the destruction in a vaguely speedy way, was the much harder part!! Pixel-plotting isn't exactly super-fast in SmileBASIC!

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Posted : Monday, 25 January 2021, 05:13
Pakz
That pixel part is troublesome on pythonista also. There is not a direct way to create and draw inside image containers. I have been thinking how to do those destructable blocks that you can hide below in space invaders. Maybe a mini tilemap with autotiling to get those circles inside them.

In godot I discovered they have this lock/unlock that blitz basic also had.
Posted : Monday, 25 January 2021, 06:12
Jayenkai
That's handy! Blitz used to be superfast, but it took me a while before I discovered the lock/unlock thing!

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Posted : Monday, 25 January 2021, 15:12
Jayenkai
Over on Twitter @Scrubz_SB showed me a power function. Much like Blitz's Lock. You can GSave a graphics layer to an array, then blast through the array.
He rewrote my dirt-falling code using this, and it's now blisteringly fast.
Credits given on the title screen, and a new version uploaded. (Same download code)

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Posted : Tuesday, 26 January 2021, 09:58
Jayenkai

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Jigwords


A new word puzzle has been added to the Shoebox.
Link the words to make longer words.

You can Play Jigwords here on Desktop, Mobile or Tablet.

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Posted : Sunday, 31 January 2021, 08:40
Jayenkai

Rumbled Ground

SmileBASIC : 4NAY3Q3Q4



View on YouTube

A danger is lurking,
So fire away.
Kill the beasties,
And save the day.

Grab the game with the SBKey : 4NAY3Q3Q4

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Posted : Sunday, 31 January 2021, 08:43
Pakz
That makes me think of the movie Tremors!
Posted : Sunday, 31 January 2021, 09:06
Jayenkai
Indeed
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