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JL235
Created : 04 February 2007
Edited : 04 February 2007

Game Creation Environment



As some of you might know I am working on the Game Creation Environment. I feel it is now time for a first preliminary outline of what it is, what it will do and how it will work.

The main point of the Game Creation Environment is to be a set of tools for programming games all combined into one environment. It is based on the RPG Maker and Greenfoot, two of my favourite applications over the years. However using both I found many faults with their systems, both being very constricting in different areas. The Game Creation Environment is aimed to be sitting between these two allowing the ease of programming of Greenfoot, and the ability to create and set-up a world like in the RPG Maker.

This is achieved through offering several classes, currently Map and Actor, which you create subclasses of and it is of these classes you create instances. This is similar to how Greenfoot works, but like the RPG Maker the World can hold several Map classes, and the Maps contain Cells. Cells can be painted through using Tilesets, but this will all be achieved through tools included with the Environment, again like the RPG Maker.

Currently it is in it's early alpha stage, but many features have been implemented and I hope to have a test game completed soon to help show it's current features.

Here are some screenshots of test scenarios. They do not reflect the graphics of the final version, and are merely proof of concept. First a screenshot of a loaded and designed map, using a tile made for the RPG Maker XP:


And second a screenshot of a small scenario I've just written. The Green guy is controllable by both mouse and keys, however he cannot move off the map or onto the grey guys who are rocks. If he moves over one of the Green worms they disappear (as though they were eaten) and the red guys just move around randomly.


I hope to have more soon!

 

Comments


Tuesday, 06 February 2007, 06:37
Phoenix
Will this be script-driven? I'm currently trying to create a scripting language, and it's quite hard.
Tuesday, 06 February 2007, 07:01
JL235
No. Although the RPG Maker is a fantastic piece of software, I always found that if the RPG Maker wasn't designed initially to do whatever you plan to do then it's scripting system suddenly becomes cumbersome, constricting and slow.

You will need to code your classes and how they behave.