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Socoder -> Off Topic -> Tactile Interface

Thu, 10 Jan 2013, 05:40
steve_ancell
Ooh, lumpy!. Linkage
Thu, 10 Jan 2013, 05:40
Jayenkai
\o/yeay\o/ Star Trek!!!
Thu, 10 Jan 2013, 06:06
rockford
Clever stuff.
Thu, 10 Jan 2013, 08:39
Dabz
That would make gaming on a tablet or even a mobile more natural then using visual controller overly things or whatever they are called!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Thu, 10 Jan 2013, 11:26
JL235
The button sizes are quite large and lumpy, so I'd be skeptical about the resolution they can do. For example, could it do brail?

There is also quite a delay. So how it handle scrolling a keyboard up the screen? Something I do on my iPad.

The residual effect is also *very* noticeable. I'd worry if there would be a permanent keyboard etched into the screen.

Finally having a solid layer of fluid, on an already very slim device, will probably add a noticeable amount of weight on top.

Otherwise, THAT'S FRICKIN AWESOME! I'm sure in 5 years, when it's far more mature, all of my skepticism would have been removed.
Thu, 10 Jan 2013, 12:25
steve_ancell
It's a godsend to anyone that likes mobile gaming, no more having to take your eye off the game when you lose where the buttons are at.

|edit| I wonder if force-feedback buttons would be possible?. |edit|
Sat, 12 Jan 2013, 06:47
Erebel55
Sweet