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Socoder -> Off Topic -> Tiny Joe

Thu, 24 Nov 2016, 04:16
spinal
hmmmmm..... just can't seem to draw Joe small enough



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Thu, 24 Nov 2016, 04:16
Jayenkai
Yeah, I think that's as small as you can get him.

I just gave it a go myself, but the eyes need a gap, and you can't avoid it..
head, blank, blank, eye, blank, eye, blank, head.
That's 8 pixels across.. and that's as small as he can possibly be.
8x8, plus 2 for the feet, plus another 5 for the hat.
8x16, and he doesn't quite look as good as he did.




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Thu, 24 Nov 2016, 09:25
rockford


A bit smaller. Obviously you can still move the eyes down 1 pixel, but that's about it in monochrome, methinks.
Fri, 25 Nov 2016, 13:36
cyangames
Ohh is this for the arduoboy? I've got one of them on my list for xmas

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Sat, 26 Nov 2016, 03:21
spinal
It sure is, my homemade version is almost as good, if not better!



It has an SD card!

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Sat, 26 Nov 2016, 05:12
cyangames
\o/
Sat, 26 Nov 2016, 21:45
Stealth
The screen is so tiny
Sat, 31 Dec 2016, 04:09
spinal


Getting there, I have a new respect for old school pixel artist and the struggle to make characters look good ad such small scale, those 8bit days must have been hell.

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Sat, 31 Dec 2016, 05:07
rockford
It's not just the small scale, but also the lack of colours. With monochrome you can't add shading or anti-aliasing to make the image smoother.

Most Speccy games didn't use characters that small on the whole, so that's why pixel pushers made great things with the old 8bits - a bit more room to work with.
Sat, 31 Dec 2016, 05:18
spinal
I'm forced in this case with a 128x64 screen, it's either tiny sprites or scrolling.
Also, you're right, it took me quite a while to start thinking in 1bit and realizing that something can look the same without actually looking the same, negative space etc.

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Sat, 31 Dec 2016, 05:48
Jayenkai
Maybe the boss character can be a ginormous (regular sized!) Joe!!

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Sat, 31 Dec 2016, 05:59
spinal
... Boss character should be PlatDude! That's who it was originally.

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