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Socoder -> Monkey -> Monkey -> Android

Posted : Sunday, 30 December 2018, 10:42
spinal
I was sure there was some sposts here someplace about setting up monkey to outpur android...

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Posted : Sunday, 30 December 2018, 10:42
Jayenkai
Open the monkey/bin/config_winnt.txt file.

To fully do Android, you need to install ANT, whatever the hell that is, as well as JavaJDK and Android SDK.
There are links for everything but Android SDK in the file, but you should be able to find that, easily.

Once installed, change the paths in the config file to match wherever the hell they've decided to randomly install to.

Note, IIRC, I had to install Java 1.6.x before everything worked properly.

It "should" then work.. but you'll likely have to open the Android SDK installer to install an older version of the SDK, so that it works right.

Android is currently the one thing that I can't find any possible way to do C++ to, so.. I feel for you, if it doesn't work!!

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Posted : Tuesday, 01 January 2019, 11:18
spinal
Is it just me, or is 11.0.1 higher than 1.5?



Or am I reading this message wrong?

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Posted : Thursday, 03 January 2019, 04:24
Jayenkai
It's Java.
Nothing makes sense in the world of Java!!

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Posted : Monday, 24 June 2019, 04:36
spinal
Gunna pop this link here, hope it helps me
https://agameaweek.com/?Blog=2680

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Posted : Sunday, 30 June 2019, 03:50
spinal
Jay, I assume you're still using monkey for some of your dev stuff?
You don't by any chance have copies of the correct old versions of the required software to get monkey android working?

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Posted : Sunday, 30 June 2019, 04:08
Jayenkai
I have Monkey installed, but it's in a very broken state. Android compiles are long gone, after all my hundred-or-so attempts at getting my C++ framework to run on the thing.
The thing will still compile HTML, but even Win compiles are buggered.
Also, not sure why, but every time I run it, it defaults to this font..!



I think I'd have to redo from start, delete Monkey and reinstall everything from scratch to get it working properly again..

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Posted : Sunday, 30 June 2019, 04:59
spinal
be aware, the installers from your old guide are all different now

I think I'll have a look at this though... https://www.cerberus-x.com/community/pages/about/

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Posted : Saturday, 06 July 2019, 12:16
spinal
I think I'm going to bump into some weird "features" of this language that @jayenkai probably came across a decade ago, things like having to reset the current colour to 255,255,255 before drawing an image or else it comes out very tinted.

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Posted : Saturday, 06 July 2019, 13:19
Jayenkai
That's not weird, that's handy as fuck!! Draw your sprites in greyscale, then draw them ingame with different colours!!
Just be sure to reset it when targeting browsers. Browsers are shit at recolouring.

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Posted : Monday, 08 July 2019, 04:01
spinal
How the hell do you declare an array? The documentation for both monkey and cerberus is severely lacking in examples.
Field myArray:Int[]=(1,1,1,1,1,1,1,1,1,1,1)
don't work.

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Posted : Monday, 08 July 2019, 04:34
Jayenkai


Square brackets all 'round.

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Posted : Monday, 08 July 2019, 04:54
Pakz
I put a huge folder of examples on one of my githubs. I think with cerberus most should work.

github.com/Pakz001/MonkeyXExamples
Posted : Monday, 08 July 2019, 05:23
spinal
I'll keep those examples in mind, probably forever
No doubt I'll need them

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