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Socoder -> Question of the Day -> QOTD - January 2025

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Sat, 11 Jan 2025, 02:19
Jayenkai
YouTube.
No, really.
Watching a LetsPlay on YouTube is SUCH a great way to get feedback. You get realtime thoughts, and, more importantly, you can SEE why the player's having the issues they have.

And you get ALL the issues.
You don't get "On level 7 I fell down a pit and couldn't get out of it."
You get to see that at the start of level 3 they didn't collect the hover-gem that would've helped them to get out of the pit on level 7.
Or that on level 5 they accidentally used the hover-gem whilst trying to get up to that one platform that you left out of reach on purpose, so they could come back later, once they'd earned the jetpack.

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Sun, 12 Jan 2025, 02:49
Socoder

Question of the Day : January 12th

How has your style evolved over time?
Sun, 12 Jan 2025, 03:16
Jayenkai
(D)evolved...?
Mon, 13 Jan 2025, 02:43
Socoder

Question of the Day : January 13th

How do you approach balancing gameplay difficulty?
Mon, 13 Jan 2025, 02:45
Jayenkai
That's a toughy. People frequently complain about the difficulty levels of my games, so I guess "really quite badly" would be the answer to that.

Thing is, I've frequently said that if I made games with a Tutorial, Level 1, Level 2 structure, that playing them weekly would get real old, real fast.
.. But .. Maybe I should think about doing that more.
After all, not everyone's playing every game, every week.

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