-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|155|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Code Creates Crates

23rd July 2016

Crikey!


Jayenkai

Thousands of 3D Cubes

28th June 2016

Just checked out Pakz's random 3D map thing, and as nice as it is, it's a bit of a shame that he's using nothing but raw cubes.
I found a neat trick to speed up cube-rendering when doing my JNKPlat 3D 06 game, and thought it probably a good id*snip*


Pakz

Random 3d maps FPS

27th June 2016

3d levels with collision, minimap and fps controls


Pakz

Simple Dungeon level Generator(mx)

31st May 2016

The same code as the bb version.


Pakz

Simple Dungeon level Generator

31st May 2016

Rooms and doors


Pakz

Blurring and Dripping, rectangles

26th May 2016

A couple of image filters to create images.


Jayenkai

Little Spinning Grid

11th May 2016

Handy for Tetris!


Jayenkai

Make Trees

7th May 2016

A lovely little tree-sprite generator


Pakz

Sprite editor 16x16 10 colors

23rd April 2016

Outputs monkeyX array to textarea


HoboBen

naturaltime.py

26th March 2016

human readable time deltas for Python


Hotshot

Lotto Number

9th April 2015

Shortest Lotto Number
[code]
SeedRnd MilliSecs()
For i=1 To 6
j=Rnd(49)
If j=0 Then j=Rnd(49)
Print j
Next
WaitKey
[/code]


Andy_A

IFS Fractal Viewer

10th February 2015

7zipped IFS proggie


Andy_A

Rotating Sphere

10th February 2015

Nice looking sphere


Jayenkai

Monkey Framework - HTML Layout

30th October 2014

I've been using this for a while, but thought it might be useful to others.
You'll find the canvas on the upper left, and a selection of different screen resolutions on the right. Clicking them will change the res of the canvas, and .. hopefully.*snip*


Jayenkai

Balls!

23rd April 2014

Generate lovely balls!


Cower

Scala Relative Layout Traits

25th August 2013

Some traits and an object to make working with Android's relative layout parameters easier, provided you're using Scala.


dna

Capitalization

28th June 2013

Capitalizes the first letter or a word or string of words.


Jayenkai

JNKrunch v1.0

27th April 2013

Compress postable ascii data to compressed postable ascii data..!


dna

Rhyming Words

7th March 2013

Find words that Rhyme


Cower

3D Maths Classes

2nd March 2013

A large-ish combined header of the libsnow-common maths classes.


dna

Resizing in Photoshop

27th February 2013

This preovides a basic bit of insight into the inner workings off how the software is structured.
[code]
{Photoshop version 1.0.1, file: Commands.p This material is (C)Copyright 1990 Adobe Systems Inc. It may not be distributed to third parties.}
UNIT U*snip*


Cower

Lua Glue Function Template

23rd February 2013

A template for pushing glue functions for arbitrary functions onto Lua's stack.


Andy_A

Any File to b64 BB data statements

4th February 2013

Simple way to include pics with src


HoboBen

Better C error handling with goto and macros

1st December 2012

I use gotos for error handling in C. (yes this is a valid use for gotos). It allows me to jump to any point in cleanup section.
For a good example, see StackOverflow: stackoverflow.com
It just occurred to me that I could throw in a macro and automaticall*snip*


melmantheman

Pixel Perfect Collision

4th April 2012

Helps to make pixel perfect(accurate down to a pixel) collisions using image RGB values and

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