123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|166|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Scrolling tiles

Page : 1 Prev 2 3 Next 4
Tue, 12 Mar 2024, 12:00
spinal
had to move the dim to the top of the file, that fixed it. weird.

Anyway, that's far too slow, maybe I'll do a wipe or something.

-=-=-
Check out my excellent homepage!
Tue, 12 Mar 2024, 13:19
Jayenkai
Is b3d the one with "lockbuffer" and "writepixelfast"? .. and don't forget to unlock buffer..

That "might" be quicker, though if you're redrawing too many.. maybe not..!

-=-=-
''Load, Next List!''
Tue, 12 Mar 2024, 14:44
spinal
it helps with reading, but because my pixels are huge, rect is faster fro drawing.

-=-=-
Check out my excellent homepage!
Tue, 12 Mar 2024, 14:54
Jayenkai
Yeah, I figured that'd probably be the case.
Sun, 17 Mar 2024, 04:57
spinal
Spent a couple of days tryin to get this right with the potentially random screen sizes...





I think it works well.

-=-=-
Check out my excellent homepage!
Sun, 17 Mar 2024, 05:38
Jayenkai
\o/yeay\o/
Future proofing
Sun, 17 Mar 2024, 10:44
spinal
Good job Blitz only detects single screen resolution, I set this manually just to see...


View on YouTube

-=-=-
Check out my excellent homepage!
Sun, 17 Mar 2024, 13:03
Jayenkai
EPIC!!!!
Get out the projector!!!
Mon, 18 Mar 2024, 07:23
spinal


Not sure if I'm spending too much time on the details when the rest of the game isn't finished...

-=-=-
Check out my excellent homepage!
Wed, 20 Mar 2024, 17:37
spinal
Got the title screen and intro screen sorted, adding the HUD info now.



World accurate step counter and miles walked
Probably have to play about 30 levels to get your daily target in.

-=-=-
Check out my excellent homepage!
Wed, 20 Mar 2024, 18:00
steve_ancell
I'm really getting to like what you're doing with this game.
Wed, 20 Mar 2024, 23:40
Pakz
A long time ago on the Blitz Forums. I got this tip from someone about a level I drew. It was that Is should add something to break the repetitive pattern in the tiles. This by adding some tile variations. I added a bump on a tile and some other variations.

No idea how I would start to modify the tile set today. Shadows seem to be my favorite lately. A redraw and variation on a tile set I did on 'Galactic warrior rats" from the Amiga turned out nice for me.
That screenshot got close to 30.000 views in 2 years for me. Eye candy seems to get clicks.

Looking at the intro screen though. That looks real nice already.
Fri, 22 Mar 2024, 04:43
spinal
Good idea!



Now has 4 random floor tiles, 3 random wall tiles and 4 hazard tape tiles.
I think the worn out hazard tape is a nice addition.

-=-=-
Check out my excellent homepage!
Fri, 22 Mar 2024, 05:12
spinal
A quick google search shows that the average level select screen for puzzle games has your basic grid layout of icons, and a notification of how man objectives have been completed, usually stars out of 3. I'm not sure I can think of 3 clear objectives for this type of game.

1. Time
2. Moves
3. ???

-=-=-
Check out my excellent homepage!
Fri, 22 Mar 2024, 05:18
Jayenkai
Multiply the time by an arbitrary *Rnd(1.3,1.7) or something. Then you can award a Normal Time and a Developer's Best Time star

-=-=-
''Load, Next List!''
Fri, 22 Mar 2024, 06:13
Pakz
Have you tried adding a shadow layer on the right/right bottom and bottom? This on anything which has height?

Not sure if you got the gpu for real time alpha blending shadows, or memory for shadowed tiles. Shadows always seem to add another upgrade to the gfx if done correctly.
Fri, 22 Mar 2024, 06:14
Jayenkai
IIRC, blitz3d using 2d draws didn't do alphas, etc.
If you write a "2d in 3d" engine, it can, but that's a right PITA.

-=-=-
''Load, Next List!''
Fri, 22 Mar 2024, 06:18
Pakz
Ah blitz..

It could be done with pre rendering. But editing and darkening certain areas in a tool might be quicker.
Thu, 28 Mar 2024, 12:02
spinal
What the bolloxing hell am I doing wrong here?



-=-=-
Check out my excellent homepage!
Thu, 28 Mar 2024, 12:16
Jayenkai


-=-=-
''Load, Next List!''
Thu, 28 Mar 2024, 13:57
spinal
God dammit!

"File not open" or something would be more useful though.

-=-=-
Check out my excellent homepage!
Thu, 28 Mar 2024, 17:29
spinal
Objectives ?

1. Number of moves, lowest is best
2. Number of undo's, 0 is best
3. Time taken ? Lowest is best

-=-=-
Check out my excellent homepage!
Thu, 28 Mar 2024, 18:17
Jayenkai
I'm not sure I'd punish specifically for undos. Maybe have undos count as moves. Or, if you undo, don't "uncount" the move.

If you say "RAWR, undo!!!" then people will be less willing to use the undo. But if you have it subtly act against their score, it's a risk/reward thing, you're more willing to use it, but know it'll reduce your overall score.

-=-=-
''Load, Next List!''
Fri, 05 Apr 2024, 04:25
spinal
Slowly chipping away at this. 20 years ago I would have finished this in a couple of days.


View on YouTube

-=-=-
Check out my excellent homepage!
Fri, 05 Apr 2024, 04:38
steve_ancell
That looks well cool.
Fri, 05 Apr 2024, 05:59
Jayenkai
Yeah, but 20 years ago it wouldn't have looked anywhere near as polished!

-=-=-
''Load, Next List!''
Page : 1 Prev 2 3 Next 4