-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|661|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




JL235

Don't Use Demon Broadband

10th May 2008

Their service is all lies, utter lies...


JL235

Aspect-Oriented Programming

13th April 2008

Consider the following...
I have a GUI, which when working should look like
(Image.jpg)
However it actually looks like
(Image.jpg)
Something is wrong, it is broken. First I'm going to presume this is the GUI part to blame. So I want to find out wh*snip*


JL235

Generic Enemies

11th April 2008

Sometimes I write code just to get it done. I know it's ugly and might brake. So I package it off behind an interface so I can get rid of it later, or at least so I don't have to look at it anymore. However sometimes I write something really neat and am am*snip*


JL235

Language Update

9th April 2008

Another update now on the how the language is proceding. Unfortinately I have exams in one month so I cannot currently work on this fulltime. However I have been busy making some improvements over the last few weeks and so here is some info on the inner wo*snip*


JL235

Greenfoot Online v.2

27th March 2008

one year on


JL235

:

19th February 2008

Attack of the Colon


JL235

Source Code example

5th January 2008

Previously I said I was planning to be close to Blitz. The more I think about it the more I want to put my stamp on this language. So here is the first example piece of source code I plan for my language to look like.
[code]Const UNIT_SIZE = 20
Type Unit*snip*


JL235

InterBlit

2nd January 2008

Blitz Basic v.2?


JL235

Hello from Solaris

19th May 2007

Solaris Express Developer edition to be exact


JL235

Greenfoot Online

27th March 2007

New developments have been happening in the world of Greenfoot. First it got sound, and now it has the ability to export projects as a Java applet on it's own little web page. Here are a few of mine I've been working on over the last few months, and so thi*snip*


JL235

Game Creation Environment (update)

27th March 2007

I thought it was about time for another update with the Game Creation Environment I'm working on, and I've had a major breakthrough over the last few hours.
After deciding to flick through the OpenGL reference book that's been sitting next to the PC for a*snip*


JL235

Game Creation Environment

4th February 2007

As some of you might know I am working on the Game Creation Environment. I feel it is now time for a first preliminary outline of what it is, what it will do and how it will work.
The main point of the Game Creation Environment is to be a set of tools for*snip*

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