-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|369|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pakz

Pirates and Castles 2 Maps

10th August 2022

[thumb]https://socoder.net/uploads/1032/2022/32/AugPirateCastles2.png[/thumb]

I did a couple of map generators with javascript.

[url]https://cromdesi.home.xs4all.nl/html5examples/Procgen/Castles2_MAIN.html[/url]

[url]https://cromdesi.home.xs4all.n*snip*


Pakz

Javascript game programming.

13th July 2022

6 years ago I started trying to understand how to program games in javascript using the canvas. I did not get far then.

This time I got books. The internet has been filling up with information too.

My github repo has been growing the last couple of w*snip*


Pakz

Nature Of Code (avarage heading) - books

26th May 2022

With working on a racing game. This book 'nature of code' keeps being a reference. My math skills are not good. I do understand a bit more every time I try to learn more about that.

I was trying to figure out a way to have cars on a race track b*snip*


Pakz

Racing bot in jse

20th May 2022

I have been tinkering away at a racing game. This only to learn about how to go about creating such a thing.

I made a couple of versions and ended up looking at the 'nature of code' book. Here there are some tips and tricks that I also remember *snip*


Pakz

Ipad/iphone space mining project

12th May 2022

[youtube]https://youtu.be/v65tQsJGKE0[/youtube]

I though I'd show my 2d space mining game project that I have in my todo list on the ipad. It is being done with codea. Codea is a ipad and iphone programming suite using lua.

The game I originally *snip*


Pakz

Robotised artist.

12th May 2022

[thumb]https://socoder.net/uploads/1032/2022/19/Facedinges.png[/thumb]

From one day to the next. Visual art seems to be close to be mostly gotten automated. I noticed something called Dall E 2 got released into Beta testing. This system can create art a*snip*


Pakz

iPad development

30th January 2022

[thumb]https://socoder.net/uploads/1032/2022/04/Seuked.png[/thumb]

After getting the lua game dev app ''codea'' and learning how to use it, I started using this for most of my new projects.

A while ago I made a sprite editor based on the &quo*snip*


Pakz

Pixelart rocks step by step

2nd November 2021

[thumb]https://socoder.net/uploads/1032/2021/44/minerockbuild01.png[/thumb]

I noticed Aseprite had a update. I also noticed it mentioned the tile editing was in. But it turned out this was for the Beta. I was looking forward to do some pixeling, so used*snip*


Pakz

Plus shape Tileset system(pixelart)

22nd March 2021

[thumb]https://socoder.net/uploads/1032/2021/12/mytilesdungeonplus.png[/thumb]

In one of the pixel art books I have there is a page showing a method on how to order tiles so they wil placeable in a map and fit together. I have not tested the tiles I dra*snip*


Pakz

Pixaki intro pixelart spaceships (practise)

6th March 2021

[thumb]https://socoder.net/uploads/1032/2021/09/8pixelspaceships.png[/thumb]

Pixaki(ipad) got a free test version. I found the workflow to be nice and the app itself have enough features. SInce I was working on a space mining game I decided to draw spac*snip*


Pakz

Pixelart practise on the ipad

21st February 2021

I have been concentrating on drawing(learning) some pixelart. I need icons for my space game and decided on referencing Xenon 2 for this. I'm using Pixelstudio on the ipad for now. The bush/rocks/tiles are based on gfx from the team17 game assasin.

*snip*


Pakz

How to get sidetracked

7th February 2021

So I started the year wanting to do like a hundred songs. Than after a handfull I burned out and started coding. Than after x small things I wanted to remake a game I worked on in Monkey2. I had to continue learning this engine. I than thought I could make*snip*


Pakz

Leveling with Godot and pixel art

6th November 2020

After doing spider ai with the C language and Raylib I started getting familiar with Godot. I had ordered a GdScript book and worked through it. I also made a bunch of projects based on online tutorials. I need to spend a lot more time in this editor to le*snip*


Pakz

Where's my eggsack?

19th October 2020

Wow. I actually pulled a allnighter working on a game.

I wanted to put to use my recent tileset and started to make a action rpg like thing after hours of killing monsters in minecraft.

[thumb]https://socoder.net/uploads/1032/2020/43/socodereggscak*snip*


Pakz

Pixel Art Tree Bush Routine(s)

4th October 2020

[thumb]https://socoder.net/uploads/1032/2020/40/socodertweettreebush.png[/thumb]

I spend some time studying tiles from a couple of youtube video's. (Dya Games is a good one btw)

Here I did a simple bush and tree. Also a more complex tree variant.*snip*


Pakz

Wave Function Collapse Algorithm

25th September 2020

I think it was last year that I learned about the Wave Function Collapse algorithm. It is rather new. Only a few years ago it was created.
There are no easy to understand tutorials on how to learn it.

What it does is create levels from pieces of level*snip*


Pakz

Starting with higher resolution pixelart(faces)

2nd June 2020

[thumb]https://socoder.net/uploads/1032/2020/23/ut298f32.png[/thumb]

I had the idea I would try to avoid pixeling larger pixelart until I got better. But I now attempted to do 32x32px faces.

For now it seems it takes me about 30 minutes per face at t*snip*


Pakz

Isometric Utopia buildings (pixelart)

11th May 2020

[thumb]https://socoder.net/uploads/1032/2020/20/utopiabuildinsdb32.png[/thumb]

I made these in aseprite in the last couple of days. I had found a nice png reference of a set of buildings from the amiga game utopia.

I think I was able to learn a coup*snip*


Pakz

Back to drawing!

8th May 2020

[thumb]https://socoder.net/uploads/1032/2020/19/character013.png[/thumb]

When my brother died I stopped drawing. I have been getting back into this while working on my sprite editor. Yesterday I opened up Aseprite again and had looked up a rpg pixelart *snip*


Pakz

Civilization 1 tileset

22nd January 2020

[thumb]https://socoder.net/uploads/1032/2020/04/civtilesetu7e.png[/thumb]

I got sucked into a youtube stream where Nookrium was playing the old Civilization 1. I then started watching more let's plays of civilization 1 and 2 and started collecting r*snip*


Pakz

Leather bags and weapons pixelart practise

28th December 2019

[thumb]https://socoder.net/uploads/1032/2019/52/Bagsandknivesgft.png[/thumb]

Did more pixelart. This time I started doing several weapon icons based on a reference. These went pretty well I think.

I also started watching more tutorials on how to do s*snip*


Pakz

Rocks sprites part 2

22nd December 2019

[thumb]https://socoder.net/uploads/1032/2019/51/Rockssheet16x1602.png[/thumb]

More rocks from the last few days. Stil seem to not really understand how to shade them. I installed a simple ad supported 3d modeller on the ipad where I now can see light fa*snip*


Pakz

Rock and roll (Pixelart stones)

18th December 2019

[thumb]https://socoder.net/uploads/1032/2019/51/rockdudes831.png[/thumb]
[thumb]https://socoder.net/uploads/1032/2019/51/rocks6251.png[/thumb]

I was browsing through my collection of references and found a sheet with stone creatures. I tried to draw th*snip*


Pakz

(again)Pixel art portraits

15th December 2019

[thumb]https://socoder.net/uploads/1032/2019/50/portraits04pakz.png[/thumb]

I had bought a new pixel art book and after reading though it I got renewed energy to do some pixeling. I then made these over the next couple of days.

One or the portraits i*snip*


Pakz

Pixelart Girl portraits

30th November 2019

16 by 16 using dawnbringer 32 palette

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